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===Mephrit=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Mephrit Dynasty Iconography Banner.png|80px|left|]] After 60 million years of slumber, the protocols of destruction and technology remain. Thematically the Mephrit Dynasty were the solar executioners of the Necrons with a penchant for paranoia. That paranoia was well founded as during their sleep they had their head of state assassinated. Now with few of their super weapons remaining they have been forced to work together with Blood Angels to face the Tyranids and ensure the survival of their Dynasty. In terms of crunch Mephrit adds firepower to your units, being very good with AP- and AP-1 weapons and not great for much else. Mephrit requires you get quite close before it helps you do anything, making it a fine balance between blasting the enemy and getting engaged in melee and chopped up. <div class="mw-collapsible-content"> *'''Dynastic Code: Solar Fury:''' Get -1 to AP when shooting at units within half of your weapon's maximum range. Have you ever had that one friend who loved to show up in your face turn one? Pick this, it's good considering your penchant for close ranged firefights, especially with Gauss Flayers since they get Rapid Fire at that range too. [[Tesla|Remember that this works best on weapons with no or little AP to begin with, so roll some Tesla Tomb Blades up on your target and watch your enemy squirm at -1 AP Tesla.]] *'''Warlord Trait: Merciless Tyrant:'''+6" to the Warlord's assault weapons. Also lets the Warlord target characters, even if they are not the closest target with assault weapons. It's not worth it on most characters, but it's very nice on a CCB with a Tesla Cannon, giving you a 3 shot 30" S6 AP-0 (-1 at 15") D1 sniper rifle that hits on a 2+ and causes two additional hits on rolls of 6. If you're taking this Trait you really want to upgrade your Staff of Light to the Voltaic Staff for an 18" assault 3 S6 AP-3 D2 gun that can cause mortal wounds. *'''Stratagem: Talent For Annihilation (1 CP):''' Select a unit during the Shooting Phase. When a model in that unit rolls an unmodified 6 to hit, make another hit roll with the weapon it used against the same target. These hits cannot generate more hits themselves. Congratulations, your Gauss weapons are pseudo-Tesla weapons and your Tesla weapons can generate up to 6 hits per shot if the dice are on your side. Rarely worth it, 17% extra firepower is below market rate for CP, it is rarely amazing, but it can be worth considering using it on a unit of 10 MWBD Tesla Immortals, 20 Warriors in Rapid Fire range, 9 Tomb Blades or a unit of 6 Destroyers with Extermination Protocols on them as well. *'''Relic: The Voltaic Staff:''' Replaces Staff of Light. Also identical to the basic staff in melee, but its shooting mode gets 1 better at S, AP, and D. Additionally, every wound roll of 6 it gets in the Shooting phase inflicts an extra mortal wound. Great against TEQs, and if you're not afraid to get really close, it'll jump to AP-4 (thanks to the Dynastic Code) to let it double as an anti-vehicle weapon. Only worth it if coupled with the Merciless Tyrant Warlord trait or if you know your opponent is bringing TEQ units.</div></div>
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