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====The Crimson Court==== [[File:The crimsom court.png|right|250px]] A warband that served as a sneak peak for the revamped [[Soulblight Gravelords|Vampires]]. A four vampire band with an aggressive play style and a “Bloodthirst” mechanic. All your fighters have 4 wounds, movement value of 4, and attacks with damage of 2 by standard. That's a pretty solid set of starting attributes and since you have four vampires you can threaten pretty much the whole battlefield! And what a threat that is - the winged guy can, for example, easily become a range 6 flying shock trooper with damage 3. Oh, and you have spellcasters. Not one, but two! The "Bloodthirst" mechanic means you receive one Hunger token at the start of each round (including first). Hunger is a mechanic that existed since the start of Direchasm, but it required you to focus your entire deck into the mechanic potentially at the cost of the rest of your warband's mechanics. You lose them as an optional reaction for putting an adjacent opponent out of action. Cards can also be used to change the amount of Hunger tokens you have. If you drop your Hunger tokens to 0 by the end of the round you inspire. What makes this warband unique is that if your fighter has 3 or more Hunger tokens, they become "Bloodthirsty", which gives you a different set of buffs than when you are Inspired. You can build an entire deck around raging bloodthirst, and you can potentially win a game without inspiring once. If your fighter has three tokens while inspired, he uninspires immediately. In order to upgrade quickly, no matter if you're aiming for inspiration or bloodthirst, you need to murder people in <s>mortal</s> close kombat. Keeping your players in the best possible places and choosing who's the one to strike the killing blow become a really important tactical decisions. A truly aggressive and versatile warband.
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