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Codex - Angry Marines 7th Edition
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====Belligerent Engine (Dreadnought)==== [[Belligerent Engine]]s are siege walkers, analogous to the Dreadnoughts of other Space Marine chapters. Within the Angry Marines, however, the requirement for interment into a Dreadnought Sarcophagus is more lax compared to other chapters. While other chapters will only put heroes of the chapter in a Dreadnought, Angry Marines will inter any battle brother than shows exceptional rage, considering anyone who GETS SO FUCKING ANGRY THAT THEY EXPLODE as a hero of the chapter. Also, while most Astartes consider being entombed into a Dreadnought to be an honor as they are able to serve the Emperor, even after death, Angry Marines consider this the SINGLE MOST FUCKING PISS-OFF THING EVER. Unable to feel the thrill of tearing out their enemy's spine and using it to beat another enemy to death and being trapped inside a sardine can, this leaves the Marine inside eternally frustrated and turns their former volcano-esque anger into something close to a star about to go supernova, finding killing the enemies of man in the most brutal ways imaginable as the only outlet for their overflowing and ever-growing rage. This leads to all Belligerent Engines to be highly effective and terrifying but unstable siege engines, blindly charging into enemy ranks to KILL THOSE FUCKING FUCKS SHOOTING AT ME or unloading their payload of weapons with frightening effect. [[Image:Belligerent Engine (2).jpg|200px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! A !! I !! HP !! Unit Type !! Composition !! Points |- | Belligerent Engine || 5 || 3 || 6 || 12 || 12 || 10 || 4 || 4 || 3 || Vehicle (Walker) || 1 Belligerent Engine || 120 |- | REALLY FUCKING PISSED OFF Belligerent Engine || 6 || 4 || 6 || 12 || 12 || 10 || 4 || 4 || 4 || Vehicle (Walker) || |} <br style="clear: both; height: 0px;" /><br> Wargear: Two power fists with inbuilt stormbolters, hull mounted "smoke" launcher, searchlight<br> Options: <br> *May be upgraded to a REALLY FUCKING PISSED OFF Belligerent Engine for 35 pts. *may take Power of the Angry Machine Spirit: +15 pts. *may take Extra Armour: +10 pts. *May exchange any of it's power fists and inbuilt stormbolters for the following: :*Flamestorm cannon: +10 pts/per Flamestorm cannon. :*Plasma cannon: +10 pts/per Plasma cannon. *May exchange any of it's power fists (in-built weapons are retained) for: :*Tearing claws: +1 pts/per Tearing claws. :*Chainfist: +5 pts/per Chainfist. :*"Siege" Drill: +6 pts/per "Siege" Drill. *May exchange any of it's storm bolters for: :*Heavy flamer: +10 pts/per Heavy flamer. :*Meltagun: +10 pts/per Meltagun. *May add one of the following carapace-mounted weapons: :*Sticky web cannon: +10 pts. :*Angry grappa: +15 pts. :*Two rocket propelled chainsaws: +20 pts.<br> *May buy any of the following: :*Frag launcher: +10 pts. :*Adamantium Plate: +10 pts. :*Burning carapace: +20 pts. *The Unit may select a Drop Pod as dedicated transport. Tearing Claws - Long sharp blades which replace a powerful fingers of dreadnought fist are not as good at punching through armor, but they tear even the heaviest infantry like it's nothing. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range!! S!! AP!! type |- | Tearing Claws|| - || U || 3 ||Melee, Specialist Weapon, Shred, Frenzied attack. |} <br> <br> <br> *Frenzied attack: At the start of his initiative step in close combat Belligerent Engine who chose to use tearing claws would get +1 attacks extra for every lost hull point. Belligerent Engine with two Tearing Claws would get +2 attacks extra for every lost hull point. "Siege" Drill - "Siege" Drills obviously are designed to crack open the bunkers and other buildings, and then rip to shreeds every fucking covard who was hiding inside. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range!! S!! AP!! type |- | "Siege" Drill|| - || x2 || 2 ||Melee, Specialist Weapon, Armourbane, Fiery breach. |} <br> <br> <br> *Fiery Breach: If "Siege" Drill with in-built heavy flamer sucessfuly penetrates transport or building it deals D6 S5 AP4 hits to it's passengers or occupants before rolling to damage. Sticky Web Cannon - During one of the expeditions deep into enormous chapter armory angry techmarines found few ancient-looking containers with so-called "web pistols" - archeotech weapon, known to cover it's target in sticky glue to tie down it's movement. Unable to recreate ancient technology in such a compact form, they still managed to make dreadnought-sized web cannon and stick it on the most furious of Belligerent Engines to ensure no one could escape their wrath. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range!! S!! AP!! type |- | Sticky Web Cannon|| Template || - || - ||Heavy 1, Torrent, Got You!. |} <br> <br> <br> *Got You!: Every enemy model hit by the template, (except vehicles, monstrous creatures and/or Gargantuan Creatures) get -1 penalty to initiative, weapon skill (to a minimum of 1), and it's maximum movement distance (in every phase, except fight subphase) reduced in half (round up). Angry Grappa - To put it simply angry grappa is just a huge harpoon gun with adamantium chain and powerful motor, used to tow the Belligerent Engine itself close to big things like tanks or monsters. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon name !! Range!! S!! AP!! type |- | Angry Grappa|| 12" || 8 || 2 ||Heavy 1, Tow. |} <br> <br> <br> *Tow: If angry grappa managed to remove hull point from vehicle or wound from monstrous creature or Gargantuan Creature, the Belligerent Engine may re-roll one or more of the dice when determining charge ranges that turn. *Frag Launcher: Count as frag grenades. *Adamantium plate: Add +1 to front and side armor (to 13/13/10) *Burning Carapace: Through array of flamethrowers and gas torches Belligerent Engine hull is constantly covered in fire. Belligerent Engine with burning carapace have 5+ cover save in the open and -1 BS due to being covered in smoke. alle close combat attacks Belligerent Engine makes have the Soul Blaze special rule, and have -1 penalty on to hit rolls with grenade type weapon against the Belligerent Engine. Belligerent Engine with burning carapace count as constantly highlighted with searchlight.<br> Special rules: *Venerable (You can find it in the Space Marines codex) (only REALLY FUCKING PISSED OFF Belligerent Engine) *Rage *Angry Marine *Hatred (Everything!) *KILL EVERYTHING!: :*in the Movement Phase, if an enemy Units removed any hull points on the Belligerent Engine In his last Shooting phase and the Belligerent Engine is not locked in combat, the Belligerent Engine Must move towards the nearest of the enemy units who have removed one or more hole points. :*in the Shooting Phase and Assault Phase, if an enemy Units removed any hull points on the Belligerent Engine In his last Shooting phase or At least one enemy unit within its charge range, and the Belligerent Engine is not locked in combat, the Belligerent Engine Must shoot at the nearest of these enemy units, And then charge that enemy unit if possible. *MUST... MOVE... TO... KILL...: Immobilized Belligerent Engine still can move D3 inches in movement phase and charge D3 inches in assaupt phase, thought if it successfully charges it doesn't receive any charge bonuses. *YOU CANNOT STOP ME: Belligerent Engine ignore Crew Stunned and Crew Shaken results. *DEATH IS NOT AN EXCUSE: ::At the start of your movement phase roll D6 for every wrecked Belligerent Engine on the field wit at least one enemy model within 12" of it - on 6+ Belligerent Engine comes back from dead with 1 hull point (though immobilised and weapon destroyed results aren't removed). If there is enemy models within 6" of Belligerent Engine, it comes back from dead on 5+. *Burning Mind - Belligerent Engine pass Deny the Witch tests on 5+ (GET THE FUCK OUT OF MY HEAD -1 penalty is included).
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