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=HEAVY SUPPORT= ==Thunderer Squad== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''In the distance the sound of thunder, the drums of war, the bringers of death.'' <div class="mw-collapsible-content"> The more specialized and heavy weapon-centered counterpart to traditional Squat Warriors, Thunderers are the support squads of a Hold's army. Armed to the teeth with the heaviest of weapons, or ones that allow for rapid assault. Thanks to this they can either perform the role of a heavy weapons squad, utterly destroying particularly powerful enemies Warriors wouldn't be capable to handle, denying the enemy entrance by turning chokepoints into a firing-field, defending fortifications, or to provide fast cover fire and assault that would keep up with the rest of the troops on foot. Combined with their iron-wills when facing monsters and massive warmachines, this pretty much makes Squat Thunderers the prime answer to most problems if tanks and heavy weapons crews are not available or can not get fast enough. </div> </div> '''Points Cost''' - 45 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warrior | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Infantry | 5 Warriors |- | Veteran | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 10 | 5+ | Infantry (Character) | |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation '''Wargear:''' *Flak Armour *Shot Rifle *Shot Pistol *Frag Grenades *Krak Grenades '''Options:''' *You can add up to five Warriors to the squad (9pts each) *Up to four Warriors may replace their Shot Rifle with a weapon chosen from the Special Weapons or Heavy Weapons lists. *All models in the squad may replace their Flak Armour with Carapace Armour (2pts each) *The entire squad may be upgraded with: **Chameleon Cloaks (2pts each) **Combat Shields (3pts each) **Boarding Shields (5pts each) *Any model may replace their Shot Rifle with a Shot Carbine (free) *One model may be upgraded to a Veteran (10pts) *A Veteran may purchase a Survey Glass (5pts) *A Veteran may take Melta Bombs (5pts) *A Veteran may take items from the Ranged Weapons and Melee weapons lists. *The squad may take a Rhino as a Dedicated Transport. ==Ironhammer Tank== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''READY TO RUUUMBLEEE!!'' <div class="mw-collapsible-content"> Powerful, adaptable and reliable. This is what Squats say about the Ironhammer Tanks. The main armored unit of many holds, Ironhammer Tanks are to other vehicles in a hold motorpool the same way the venerable Leman Russ Battle Tank is to the lighter machines of a Imperial Guard Regiment. Originally created to fight Ork Waaagh!!!s in the early days of the holds, these compact and efficient machines over time got re-purposed for larger variety of tasks. From defense to offense, the tanks of the Squats are fit for even the most grueling challenges. Armed with the standard rotary shot cannon, it is very reliable against most enemies, the Ironhammers can replace it with many of the more powerful weapons in the arsenal of a hold to take on practically everything, up to including Titans. </div> </div> '''Points Cost''' - 155 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! FA ! SA ! BA ! Unit Type ! Composition |- | Ironhammer Tank | 3 | 3 | 14 | 13 | 11 | Vehicle (Heavy, Tank) | 1 Ironhammer |- |} <br style="clear: both; height: 0px;" /> <br>'''Wargear:''' Rotary Shot Cannon <br>'''Options:''' *May choose equipment from the Vehicle Armory list. *May exchange the Rotary Shot Cannon with one of the following: **Thudd Gun (5pts) **Rapier Destroyer (10pts) **Clearance Fusion Projector (10pts) **Heavy Seismic Cannon (15pts) **Ion Cannon (20pts) **Heavy Coil Cannon (25pts) *May take up to two of the following as sponson guns and one of the following as a hull gun: **Shot cannons (10pts each) **Heavy Fusion Projector (10pts each) **Twin-linked Ion Rifle (20pts each) **Coil Cannons (20pts each) **Seismic Cannon (20pts each) *May take one of the following as a coaxial gun **Auto-Shot Rifle (5pts) **Coil-Repeater (15pts) **Ion-Rifle (15pts) ==Land Raider== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''The manner in which these abhumans acquired Astartes machines Lord Culln...remains to this day a complete mystery.'' - Techmarine Erasmus to Lord High Commander Carab Culln, Chapter Master of the Red Scorpions Space Marines, during a very forced alliance with League Kappelar against an Eldar warhost of Craftworld Biel-Tan <div class="mw-collapsible-content"> The most powerful tank in the arsenal of the Space Marines, the Land Raider combines both a role as a armored personnel carrier and assault tank. Back during the Great Crusade, it was so wide-spread that even the Imperial Army, the precursor to both the Imperial Guard and Imperial Navy, had access to it. After the Horus Heresy, the Land Raider was only available to Space Marines. Squats, having fought in many battles during these times had contact with most Imperial factions of that time, yet nobody knows how they got hold on the secrets of making those venerable machines. Some say that they outright stole the STC data. Some say that they have secret pacts with the Adeptus Mechanicus, and there are those who think that the bearded ones managed to reverse-engineer it from a single Land Raider and then spread their own STC among themselves. At first glance a Squat Land Raider looks identical to his counterparts among Space Marines and other Imperial organization, save for their reduced size. Unlike them, the ones utilized by the bearded ones have a completely different loadout. Some even daring to say superior to those used by other factions. Squats use their Land Raiders in powerful armored assaults along other heavier vehicles where entire squads of elite warriors can disembark and terminate their enemies while the land gunship provides cover fire. Just like the ones used by Space Marines, Squat Land Raiders also have Machine Spirits that, just like their creators and pilots, do not back away no matter how dangerous it is. </div> </div> '''Points Cost''' - 170 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! FA ! SA ! BA ! Unit Type ! Composition |- | Land Raider | 3 | 4 | 14 | 14 | 14 | Vehicle (Tank) | 1 Land Raider |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Power of the Machine Spirit *Assault Vehicle '''Wargear:''' *Hull-Mounted Shot Cannon *Two Sponson-Mounted Coil Cannons '''Transport Capacity:''' 10 models <br>'''Fire Points:''' None <br>'''Access Points:''' Land Raiders have an one access point on the front and two access points on each side. <br>'''Options:''' *May upgrade its Hull-Mounted Shot Cannon to one of the following: **Twin-linked Shot Cannon (5pts) **Twin-linked Coil Repeater (10pts) **Heavy Fusion Projector (15pts) **Coil Cannon (20pts) **Seismic Cannon (20pts) **Two Hellion Missiles (25pts) *May exchange its two Sponson Coil Cannons for: **Two Rotary Shot Cannons (free) **Two Clearance Fusion Projectors (free) **Two Seismic Cannons (20pts) **Two Ion Cannons (20pts) **Hunter-Killer Battery (40pts) **Two Twin-linked Coil Cannons (40pts) **Two Twin-linked Seismic Cannons (40pts) *May choose equipment from the Vehicle Wargear list. *May take a Pintle-Mounted Heavy Fusion Projector (10pts) *May take an Explorator Augury Web (50pts) *May exchange 5 Transport Capacity and side access points for two sponson-mounted: **Heavy Fusion Projectors (10pts) **Shot Cannons (10pts) **Coil Cannons (30pts) ==Support Weapon Team== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Oi, Wesson, set the gun up here. We'll catch those Tau bastards by surprise!" - Weapon Operator Luger, League of Norgyr.'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Points Cost''' - 50 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Weapon Operator | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Artillery | 2 Weapon Operators |- | Support Weapon | - | - | - | 7 | 2 | - | - | - | 3+ | Artillery | 1 Support Weapon |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *League Affiliation *Hardy Souls for Hardy Men '''Wargear:''' *Flak Armour (crew) *Shot Rifle (crew) *Shot Pistol (crew) *Frag Grenades (crew) *Krak Grenades (crew) *Rotary Shot Cannon (Support Weapon) '''Options:''' *You can add up to three additional Support Weapon Teams to the squad (50pts each), consisting of two Weapon Operators and one Support Weapon. *Any Weapon Operator may replace their Shot Rifle with a Shot Carbine (free) *Each Support Weapon in the squad may upgrade its Rotary Shot Cannon to one of the following ''(if you chose to do this then each Support Weapon must be upgraded the same way)'' **Thudd Gun (5pts each) **Rapier Destroyer (10pts each) **Clearance Fusion Projector (10pts each) **Heavy Seismic Cannon (15pts each) **Ion Cannon (20pts each) **Heavy Coil Cannon (25pts each) ==Squat Land Train== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"This Train has got no brakes! Smash through their lines!"'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Points Cost''' - 115 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! FA ! SA ! BA ! Unit Type ! Composition |- | Land Train/Carriages | 3 | 3 | 12 | 14 | 10 | Vehicle (Heavy, Tank) | 1 Land Train |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Carriages: Each Carriage must be attached to the back of the Land Train or another carriage and remain attached to the vehicle for the whole game. A Land Train unit can only move if the Land Train at the front is still attached. Destroying a carriage will cause all carriages behind it to be treated as stationary vehicles for the rest of the game. If one carriage in the unit is immobilized then the whole unit cannot move unless the carriage is repaired or abandoned. Abandoning a carriage works just like abandoning a squad mates except that every carriage behind the immobilized one is left behind as well. Crew Stunned results on a Carriage do not affect the units ability to move. *Gun Carriage: A Gun Carriage is equipped with two Coil Cannons (one mounted on each side). *Transport Carriage: A Transport Carriage can carry 10 models. It has access points and four fire ports on each side. '''Wargear:''' Rotary Shot Cannon <br>'''Options:''' *The Land Train may replace its Rotary Shot Cannon with a: **Thudd Gun (5pts each) **Rapier Destroyer (10pts each) **Clearance Fusion Projector (10pts each) **Heavy Seismic Cannon (15pts each) **Ion Cannon (20pts each) **Heavy Coil Cannon (25pts each) *May attach up to 5 carriages in any combination of the following: **Transport Carriage (20pts each) **Gun Carriage (40pts each) *Any Gun Carriage may exchange its two Sponson Coil Cannons for: **Two Rotary Shot Cannons (free) **Two Clearance Fusion Projectors (free) **Two Seismic Cannons (free) **Two Hunter-Killer Batteries (free) **Two Ion Cannons (20pts) **Two Twin-linked Coil Cannons (40pts) **Two Twin-linked Seismic Cannons (40pts) *The Land Train and any Carriage may take items from the Vehicle Armory list. ==Iron Brother Walker== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''SPOUT YER CURSES TO ME DRILL YA WARP INFESTED CAN!!'' - Steel Brother Gunzlo. Seconds before he rammed his drill directly into the sarcophagus of the Ferrum Infernus Dreadnought Gashro of the Word Bearers. <div class="mw-collapsible-content"> Large, heavy and as powerful as the Dreadnoughts of the Space Marines, the Iron Brother Walkers are, as it is in their name, walker machines that are designed to support their fellow Squats whether it is in close combat or at range. Just like many Squat machines and wargear, the walkers started out as more heavy-duty oriented work-horses that were utilized in situations where exo-armours would be all but suffice. Mostly used to mine large veins of iridium and helping in construction operations, the bearded ones quickly realized that the walkers could be used in battling the many enemies of theirs. Towering even over their exo-armoured brethren, the Iron Brothers, led by the more experienced Steel Brothers, utilize a variety of weapons to even the odds. Armed with the same equipment used for mining and engineering, along with the usual weapons seen among the usual Squat military formations. It is also not uncommon for these giants to be loaned to the Imperial Guard. More specifically to those regiments that lack sufficient artillery or tank support. </div> </div> '''Points Cost''' - 75 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! A ! HP ! I ! FA ! SA ! BA ! Unit Type ! Composition |- | Iron Brother | 4 | 3 | 5 | 2 | 3 | 2 | 12 | 12 | 10 | Vehicle (Walker) | 1 Iron Brother |- | Steel Brother | 5 | 4 | 5 | 3 | 3 | 3 | 12 | 12 | 10 | Vehicle (Walker) | - |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *League Affiliation '''Wargear:''' *Rock Drill with built in Auto-Shot Rifle *Twin-linked Shot Cannon '''Options:''' *May add up to three additional Iron Brothers (75pts) *Any model may replace any Auto-Shot Rifle with a: **Heavy Fusion Projector (10pts) **Coil Repeater (15pts) **Ion Rifle (15pts) *Any model may replace its Rock Drill (and built in Auto-Shot Rifle) with a: **Rock Saw with built in Auto-Shot Rifle (10pts) **Rock Cutter with built in Auto-Shot Rifle (10pts) **Twin-linked Missile Launcher with Mole and Krak Missiles (15pts) **Twin-linked Seismic Cannon (30pts) **Twin-linked Coil Cannon (30pts) *Any model may replace its Twin-linked Shot Cannon with a: **Rock Drill with built in Auto-Shot Rifle (free) **Twin-linked Fusion Projector (free) **Twin-linked Ion Rifle (10pts) **Twin-linked Missile Launcher with Mole and Krak Missiles (10pts) **Clearance Fusion Projector (15pts) **Twin-linked Seismic Cannon (25pts) **Twin-linked Coil Cannon (25pts) *Any model may be upgraded to a Forged Iron Brother (increases Front armor value by 1 and grants Move Through Cover) (15pts each) *One Iron Brother may be upgraded to a Steel Brother (20pts) *May choose equipment from the Vehicle Wargear list (May take up to two Hunter Killer Missiles instead of one). *Any model may take Overdrive Systems (10pts) *Any model may take a Helical Targeting Array (10pts) *One Steel brother in a Demiurg Detachement may be replaced with "The Iridium Knight" (+35pts) <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Remember lads, try to land on the bigger bugs. That way yer dropping straight into the thick o' it, rather than having to dither around and tryin' to find somethin' to fight'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! A !! HP !! I !! FA !! SA !! RA !! Unit Type |- | The Iridium Knight || 5 || 4 || 5 || 3 || 3 || 3 || 13 || 12 || 11 || Vehicle (Walker, Character) |} <br style="clear: both; height: 0px;" /> '''Special rules''' *Bitter Hatred *League Affiliation (Demiurg) *Hardy Souls for Hardy Men *Low Grav Operations: ''A lifetime of operating in low gravity mining operations and battlefields has led the Iridium Knight to understand the intricacies of controlling not only his own Iridium Mining Walker, but the mining walkers of any unit he joins, unit in freefall to the point where performing deep-strike operations is no longer an immediate death sentence.'' This model, and his unit gain the Deep Strike USR, and only roll 1d6" for scatter. *Iridium Forging: Increase this models FAV, and RAV by +1. (Already in profile) :'''Wargear''': *Iridium Cleaver: The Iridium Cleaver is a Master-Crafted Rock Saw with a built in Auto-Shot Rifle *Twin-linked Shot Cannon :'''Options''': The Iridium Knight has all the options available to regular Iron/Steel Brothers. ==Goliath Rockgrinder== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''And you thought that a bunch of their normal trucks was bad enough for those Chaos loonies...'' - Anonymous Guardsman <div class="mw-collapsible-content"> If the Goliath Truck is the equivalent of a Rhino, then the Goliath Rockgrinder is equivalent to a Razorback. With the ever growing demands of the Warlords and Thanes to fill up the weak-points in their own formations, especially when it comes to mobile firing platforms, resulted in the creation of this more heavily armed transport. The Squats, ever the masters of the more pragmatic approach, took the tried and tested Goliath Truck and somehow managed to make it even more useful as a support vehicle with the option to transport their warriors (albeit in more limited numbers). The Rockgrinder is essentially the more assault-oriented version of the standard Goliath. Armed with a heavier weapon, in this case mounting the venerable Rapier Laser Destroyer from its Armoured Carrier chassis, as well as a Drilldozer Blade for quick removal of anything in its way. Though the introduction of a heavier weapon that, as mentioned before, resulted in the truck to have a smaller transport capacity, the Rockgrinder makes it up with heavier firepower to better support the Squats. In addition to these modifications, as well as having the options to swap the Rapier for a Clearance Fusion Projector or Heavy Seismic Cannon, the Rockgrinder is one of the few examples of military hardware to be later used for civilian purposes. Considering that the Goliath Truck, on which the Rockgrinder was based, used to be originally a civilian-only vehicle, one could say that it all came full-circle in this regard. </div> </div> '''Points Cost''' - 75 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! FA ! SA ! BA ! Unit Type ! Composition |- | Goliath Rockgrinder | 3 | 4 | 12 | 10 | 10 | Vehicle (Tank, Transport) | 1 Goliath Rockgrinder |- |} <br style="clear: both; height: 0px;" /> '''Special Rules''' - Rugged Construction: If this model suffers a Crew Stunned, Crew Shaken or Immobilised result, roll a dice. On a roll of 4 or more, the vehicle ignores that result, but still loses a Hull Point as normal. <br>'''Wargear:''' *Rapier Laser Destroyer *Drilldozer Blade: A vehicle with a drilldozer blade automatically passes Dangerous Terrain tests. When a vehicle with a drilldozer blade Rams an enemy vehicle, add an extra D6 to the Strength of the hit. If the Ram causes a penetrating hit, add 1 to the result on the vehicle damage table. When a vehicle with a drilldozer blade performs a Tank Shock, each enemy unit that the vehicle reaches must take an Initiative test before taking a Morale check. If the Initiative test is passed the unit avoids the whirring cutters, but if it is failed the unit immediately suffers D3 Strength 10 AP2 hits. If an enemy unit makes a Death or Glory attack on a vehicle with a drilldozer and fails to stop the vehicle, the unit suffers an additional D3 Strength 10 AP2 hits in addition to the damage they normally suffer for the failed attack. Hits from a drilldozer blade are Randomly Allocated. '''Transport Capacity:''' 6 models <br>'''Fire Points:''' Up to six models can fire from its rear platform. <br>'''Access Points:''' The vehicle’s rear platform is one large Access Point. <br>'''Options:''' *May include up to two additional Goliath Rockgrinders (75pts each) *Any Goliath Rockgrinder may be equipped with a Cache of Demolition Charges (20pts) *Any Goliath Rockgrinder may replace its Rapier Laser Destroyer with a: **Clearance Fusion Projector (free) **Heavy Seismic Cannon (5pts) *Any Goliath Rockgrinder may take items from the Vehicle Armoury list. ==Retributor== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Bring down that wall!''" <div class="mw-collapsible-content"> Between all of their mining engines, seismic weaponry, and explosive ordinance, you would be mistaken for thinking that the Squats had more than enough siege breaking weaponry to invalidate the need for indirect fire artillery. The Squats disagree with this. While their varying allegiances with the Imperium of Man can often fill this hole in a Squat warhost, allied Basilisks and Wyverns raining death down upon enemy forces, the Squats find these machines almost too simple, and the Mechanicum keeps too close an eye on them to allow any Squat warhosts to pilfer these machines for their own ends. Enter the Demiurg and their trade with the nascent Tau Empire. Taking the newly developed Pulse Bomb Generator fro the Tau Sunshark, the Demiurg stripped the system down and stabilised it enough to fire magnetically contained Ionic Charges, allowing them to lob Ionised death over the highest of walls. Unfortunately they still haven't miniaturised this technology to the point of attaching the Retributory Ionic Charge Generator to a flier, as the Sunshark, but what they exchange in mobility they have in reliability, as the R.I.C.G lacks the same chances of shutting down mid-battle as the P.B.G. </div> </div> '''Points Cost''' - 100 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! HP ! FA ! SA ! BA ! Unit Type ! Composition |- | Retributor | 3 | 3 | 12 | 10 | 10 | Vehicle (Open-Topped, Tank) | 1 Retributor |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' Ion Annihilator <br>'''Options:''' *May add up to two additional Retributors (100pts) *Any Retributor may have the Open-Topped rule removed (15pts) *May choose equipment from the Vehicle Wargear list.
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