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Codex - Tau Auxiliary 8th edition
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===Fast Attack: Gue'Vesa Jump Sentinel<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> '''''"Matching suicide burns in three.. Thrusters engaged! Let's teach those damn orks the meaning of Dynamic Entry!"''''' <div class="mw-collapsible-content"> The offbrand Gue'vesa Piranha, these lightly modified sentinels are equipped with jump jets not only to enhance mobility, but also to give it an extra crushing blow when dropping on enemy lines. Indeed, many unfortunate foe have been crushed moments after hearing the distinct scream of the Jump jets propelling the machine downward. Once in position, the mighty Jump Sentinel releases a payload of punishing fire upon its now helpless prey, spraying them with flames and burst cannon fire, cutting down any foe unfortunate enough to survive the entry of the Gue'vesa war engines. In addition, these units can be used to provide rapid support to stranded or pinned down infantry squads, support that rarely goes unappreciated. (Best bet for building a jump Sentinel? Try using the jetpack from an XV8, and replace the regular weapons with either a burst cannon, flamer, missile pod, or fusion blaster. It'll take some kit bashing magic, but luckily you can use your imagination to make it look the way you want.) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jump Sentinel || 10" || 4+ || 4+ || 5 || 5 || 6 || 1 || 7 || 3+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': This unit is comprised of 1 Gue'Vesa Jump Sentinel. It may take 1 or 2 additional Gue'Vesa Jump Sentinels. <br>'''Wargear''': Each Gue'Vesa Jump Sentinel is equipped with a Flamer <br>'''Wargear Options''' *Any Gue'Vesa Jump Sentinel may replace their Flamer with a --- ** Burst Cannon ** Fusion Blaster ** Missile Pod <br>'''Abilities''' *'''Traitors''' *'''Explodes''': If a model in this unit is reduced to 0 wounds roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit with 3" suffers 1 mortal wound. *'''Hot Drop''': During deployment you can set this squad up in a Pisces Transport instead of setting them up on the battlefield. At the end of any of your movement phases, they can Hot Drop on to the battlefield - set them up anywhere on the battlefield that is more than 9" away from enemy models. *'''Crushing Impact''': Roll a D6 each time a Gue'Vesa Jump Sentinel finishes a charge within 1" of an enemy unit; on a 6 that enemy unit suffers a mortal wound. <br>'''Faction Keywords''' :T'au Empire; Gue'Vesa; <'''Regiment'''> '''Keywords''': Gue'Vesa Jump Sentinel :Vehicle; Fly; Gue'Vesa Jump Sentinel
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