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Crusade Rules
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====Lord of the Warp==== Keep a Lord of the Warp tally for each unit from your army. Add 1 to a unit's Lord of the Warp tally each time it successfully manifests a psychic power, denies an enemy psychic power or completes a psychic action. Reset a unit's Lord of the Warp tally to 0 if and when they suffer Perils of the Warp. The unit from your army that has the highest Lord of the Warp tally gains 2 experience points (unless that unitβs tally is 0, in which case it gains no experience points from this agenda). If two or more units are tied, you select one of them to gain these experience points.
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