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===Shooting Weapons=== Every shooting weapon has a profile. This profile includes its range in inches. If it has two numbers for its range, the first is its minimum range and the second its maximum range. If the weapon's range is given as "Template", then the weapon fires using the teardrop-shaped template (see page XX). A weapon can be noted as being Blast, Barrage, or any other of a number of special rules in its profile. The Strength and AP given are the Strength and AP at which it strikes. Models with ranged weapons are assumed to have enough ammunition to last the battle. Firing Modes: There are three Firing Modes a weapon can have. The number following the Firing Mode indicates how many shots are fired by the weapon each time it shoots. Move or Fire: These weapons cannot be fired by a unit that moved during the movement phase. If they are fired, the unit firing them cannot charge this turn. A unit that marched or charged the previous turn cannot Stand and Shoot with a Move or Fire weapon. Move and Fire: These weapons can be fired by a unit that moved during the movement phase. However, the unit that fires them cannot charge this turn. Fire and Charge: These weapons can be fired by a unit that moved during the movement phase, and the unit that fires them can charge the same turn. The following is a list of common Shooting weapons found in Tamriel: '''Short Bow''' S3 AP0, Move and Fire 2, Range 18". Volley Fire. Two Hands. '''Long Bow''' This profile includes any weapon merely described as a "Bow" S3 AP0, Move and Fire 1, Range 30". Volley Fire. Two Hands. '''Crossbow''' S4 AP1, Move and Fire 1, Range 24". Two Hands. If a Crossbow is fired, it becomes Move or Fire 1 until the end of the controlling player's next turn, to represent the difficulty of quickly reloading it. '''Throwing Weapon''' This includes throwing knives, throwing axes, and the like. The Strength of this weapon equals the Strength of the model throwing it. AP0. Fire and Charge 2, Range 6". Throwing weapons act as Hand Weapons in close combat. '''Javelin''' The Strength of this weapon equals the Strength of the model throwing it plus 1. AP0. Fire and Charge 1, range 9". Javelins act as Hand Weapons in close combat, except that may be dual wielded with Spears, but not with Daggers.
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