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===Gloomweaver=== Somewhere, where Lovecraftian horror, voodoo, and Dormammu meet, there is Gloomweaver. He reigns over the Realm of Discord, an alternate magic dimension, with terrible cruelty, feeding on the despair of its inhabitants, and seeks to enter the physical world and rule it as well. And with the Cult of Gloom on his side, he's nearly done it. Get to work, boys! Gloomweaver is not the hardest villain in the world. Oh, sure, he scales up pretty harshly with large teams, he's got swarms of zombies, cultists, and cultists that become zombies when you kill them, and he sticks the heroes full of voodoo pins that deal damage or have nasty disruption/destruction effects. And sure, he's got three relics with unpleasant attacks/buffs for his team which also, if he can get all three into play, will summon him into the physical world, healing him up for a huge amount of health and letting him start attacking directly. But, well... he's stuck in an alternate dimension for most of the battle! Even worse for him, he has an alternate win condition for the heroes if they put all three of his relics in his trash. And there are a lot of ways the heroes can finagle them into there with deck control without firing a shot. Sure, some of his cards are pretty mean, but he's generally seen as much less intimidating than he seems at first glance for an experienced team. '''Variant:''' * ''Skinwalker'': Yeah, remember how we said a second ago that Gloomweaver was pretty easy because he's stuck outside our universe for most of the fight? Guess what's no longer true now that he's found a body. At first, he seems easy enough. Sure, he's a zombie, and benefits from the cards in his deck that buff zombies. And sure, he's actually hurting you now, but he's only got 50 HP, right? Stay frosty kids. Get your defenses lined up before you finish him off, then GET IN AND HOLD ON SON. His flipped form, a nightmarish colossus of flesh called the Rotting God that he becomes after you wreck his body, heals up to ''one hundred'' hitpoints and pumps out shitloads of infernal damage. Oh, not at ''you''... mostly. The first swing hits ''everyone'', hero, villain, and environment alike, and the second one hits everyone ''but'' you. That sounds great... but every time something, anything dies, he regains hitpoints as he devours his own minions to remain around. Good luck with that!
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