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====Tactics==== *A string of drop pods across an enemy flank prevents all movement unless he goes around or -explodes- the drop pod in question. In addition to all this, the enemy has to devote some firepower to silence those storm bolters you should be firing into the enemy units' backs. **Do note, however, that smart opponent could block crucial parts of battlefield with widely spread cheap units, like consripts, cultists, gretchin or kroot (who are not that cheap but can infiltrate), and of course with new terrain deployment system he may just put tank traps (which are impassible terrain for vehicles) anywhere he don't want your drop pods. *The second problem you may face is interceptor shots - this means some of your drop pods or their passengers may be shot down right after they land, so be sure to screen meltaguns, sergeants and heavy weapons with some expendable bolter dudes and try to move as far away from pods as possible: S3 explosion isn't that dangerous for your MEQ's, but some days dice gods just wouldn't be on your side. AV13 Ironclad make for a weaker alpha strike in total, but can take the punishment of Interceptor and eliminate the threat for deadlier units to drop in later safely **When facing an overwhelming amount of Interceptor units it's completely viable to drop the pods empty in strategic locations and foot slog it *When facing another drop pod army or deep strike heavy army, castle up your static units in a corner and counter-drop when possible. You want to go second so you can always drop and attack immediately, but if you can't get it, then you have to screen your own units and prepare to take some hits. *If facing lots of scary large blasts in the drop zone, moving as close to 1β from enemy models without bunching up, this will keep the enemy from firing the blasts on his own units. He cannot "aim" at his own units so if any of his models are under the template when taking aim, then he cannot take the shot. *Take note that if you want a cluster of drop pods to deepstrike in the same general area for some reason, a locator beacon is a handy tool to take on a Scouting bike squad or your on your first wave of pods. And -where- you drop those pods are crucial; and while you don't have to worry about landing on terrain or enemies, you want your placement of drop pods to inhibit enemy movement and create choke points where you need them. '''DE DREADED DROP POD DEEPSTRIKE OF DEATH:''' Take a Master of the Forge and six Lucius podded Ironclads decked for melee. Load up the rest of your army however you see fit and watch as your opponent's jaw drops to the floor when you land and <strike>assault</strike> (stupidly enough, the lucius drop pod no longer allows you to assault after arriving from deep strike-IA Apoc. 2013 pg 24 for reference) with all the dreads you're capable of taking. Be sure to inform your opponent that the Codex Astartes calls this maneuver STEEL REHN. '''FORGEMAN MODE:''' as above, but drop Mortis Dreads in such a way that you've got your opponent pinned between your troops' gunline and your dread's gunline.
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