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====<span style="color:#387439;">HQ</span>==== =====<span style="color:#387439;">General</span>===== *'''Great Unclean One:''' This fat bastard's an incredibly resilient model, with 18 wounds and the Disgustingly Resilient special rule but somehow still only T7 (On average can take 25 las cannon shots at BS3 without using stratagems or psychic buff). For melee builds He gets a plagueflail (which he can shoot into close combat with) which is S:User AP-3 and does 2 damage that carries over should an enemy model be slain, and a Bilesword which is an S+1 Power Sword that does D6 damage. the Bileblade and the Doomsday Bell. You have to choose one between the Bilesword and the Doomsday bell and one between the Plagueflail and the Bileblade; pick whichever will best fit that GUO's role (e.g. the Bilesword and Plagueflail for a melee monster, or the Bileblade and Doomsday Bell for summoning and psychic support). He can cast 2 powers and deny 1 power and knows Smite plus two Nurgle discipline powers. However, he only gives Nurgle Daemons the ability to use his (fairly high) leadership for Morale tests. Disgustingly strong in melee for his points, especially since he inflicts a mortal wound on a 4+ when charging. Getting him there can be a problem, so consider splurging on the Deep Strike stratagem to minimize the risks of footslogging. Not bad but best to deepstrike because his mobility is painful at a reduced profile. **Hilariously the Doomsday Bell's ability to revive friendly Nurgle Daemons work with the Myphitic Blight-Haulers from the Deathguard Codex as they are both Nurgle Daemons (as per page 175 of the Main Rule Book) and come in units of up to 3. This means you can revive what is essentially a dreadnought with a multi-melta and a missile launcher on a 4+ *'''Poxbringer''': The classic Herald of Nurgle, now with a new name to distinguish it from the other two Heralds. They took away his steed, but his balesword is AP-3 and can re-roll all failed wound rolls. He is a psyker and can cast Smite or Stream of Corruption once he reaches melee. His bonus gives +1S, which is actually a big deal. Your plaguebearers wound Space Marines on 4+ with reroll and with the buff on 3+, even bikers on 4+. S5 is the sweet spot to wound T8 vehicles on 5+ instead of 6+ too so your plaguebearers become much more versatile. *'''Sloppity Bilepiper''' New kind of Herald, gives +1 attack to GUOs and Nurglings within 6" and also allows them to run and charge in the same turn. Also, every {{W40kKeyword|Nurgle Daemon}} within 6" have to do Morale tests on 2D6 discarding the higher value, and the enemy within 6" failing a Morale test loses one model more than it should. Even if you don't plan on taking lots of Nurglings, the morale benefits alone are worth bringing this freakish jester along. Keep him protected, though. He doesn't have much in the way of direct combat ability. *'''Spoilpox Scrivener''': Other new Herald that allows Plaguebearers within 6" of him to add +2" to their movement and +1 to their hit rolls. If the boost brings their roll result up to 7 (read: the buffed unit rolls a 6), they can attack again with the same weapon they used before. More attacks hitting and the chance for extra attacks mean more possibilities of an unsaved wound making it through, and the movement bonus doesn't hurt either while increasing your Plaguebearers hits by over 33%. In addition to the basic Herald plaguesword, he can also attack with his grotesque mouth (AP-1, but can only reroll wound rolls of 1) and disgusting sneezes (6", Pistol D3, S3 AP0 1 D, rerolls wound rolls of 1). Yes, he can kill things by sneezing on them. =====<span style="color:#387439;">Named</span>===== *'''Rotigus the Rainfather:''' To make up for the [[fail|absence]] of Ku'gath Plaguefather, we now have a new named Great Unclean One. His main melee weapon, the Gnarlrod, is essentially a Bilesword with worse AP but more reliable damage (3 damage instead of d6), but he has d6 extra Fanged Maw attacks that mean he's still better in melee than the standard GUO. His real best weapon is the Streams of Brackish Filth, essentially a 2d6 S7 AP-3 flamer that rerolls wounds, sadly he can't shoot into melee like a Plagueflail. Every time you roll a 7+ on a psychic test, the closest enemy unit suffers a mortal wound after using whatever power you were casting. Unlike the Death Guard's Malignant Plaguecaster, this doesn't have any range specified, so you could technically do it from the other side of the board. At only five points more than a Bilesword Great Unclean One, knowing one more power than a basic GUO, and being able to deny one more power as well, you might as well take him. *'''Epidemius''' Costs a bit more than a normal Herald and isn't a psyker (Smite!) but has quite a bit more punch and can take some more. But you want him for his army-wide buff (as always). Note that this time you have to destroy units, not models (because fielding 4x30 Boyz shouldn't have a downside)! Starting at 2 destroyed units by {{W40kKeyword|NURGLE DAEMONs}}, and it pumps up your offensive capabilities - defensive buffs start at 5 destroyed units. Sadly he misses the other +1S bonus of the normal Herald hence you should get both of them in a Nurgle themed army. If you don't like the old metal mini you can grab a disc of Tzeentch, spit on it, scratch it like a DJ, paint it green and glue a few nurglings and bells (from the plaguebearer kit) on it and then put a Herald of Nurgle on top. *'''Cor'bax Utterblight''': The Forgeworld Character series Daemon Prince. He's significantly tougher than a Daemon Prince of Nurgle at 12 wounds, T8, and a disgustingly resilient roll of 4+ against dmg 1 weapons. Unfortunately, he loses his 3+ armor and because he's over 10 wounds he also loses his character protection. He causes a -1 to enemy psykers when they take their test, but isn't a psyker himself. His base speed of 7" makes him slower, but he ignores any penalties to charge ranges because of terrain. He's a mixed bag in CC. He does cause a mortal wound on a 2+ if he charges. Having 5 base attacks is good and the gaping maw weapon is -3AP with 3dmg and, most importantly, a to-hit roll of 6 causes 3 hits. If you take the Virulent touch warlord trait for +1 to wound and cast Virulent blessing for another +1 to wound and furthermore any roll of 5+ will cause 6 dmg, 7dmg if you have the Nurgle Loci. Unfortunately, with the only S6, he's only good at taking on infantry, which means his high damage will largely be wasted unless you dedicate other units to buff him. His profile degrades movement, WS, and attacks so he quickly becomes useless. He also gives out no aura buffs whatsoever (unless you're going for summoning, for which he grants rerolls to all friendly summoning units within 9"). Clocking in at 230pts he's not going to be able to get enough done on his own to justify the investment. *'''Horticulous Slimux''': Ported over from [[Age of Sigmar]], Nurgle's Grand Cultivator retains his ability to make Beasts of Nurgle actually pretty decent, by way of giving to Beasts within 12" +1 to hit rolls, as well as allowing Beasts within 6" to reroll failed charges. Units that fall back within 1" of him take d3 mortal wounds on a 4+, and he's no slouch in melee either— he has a 4+ save that lets him rely less on the invulnerable save and Disgustingly Resilient, his lopping shears are a souped-up Balesword, and Mulch can add an extra S7 AP-4 3 D sucker punch to surprise more heavily armored opponents. **He can also create new Feculent Gnarlmaws within 3" of him at the end of his movement phase (if he didn't use Daemonic Ritual in the same turn), and a single {{W40kKeyword|Nurgle Daemon}} within 7" can heal a wound at the beginning of each your turn if any model died the turn before. A blob of allied Cultists will ensure that healing effect will trigger, even if your opponent doesn't use horde armies. **If you have the models (and spare 85 points per model), there's really no reason why Horticulous shouldn't keep planting a Feculent Gnarlmaw each turn. They're damned useful, and it means that he'll constantly enjoy a 2+ cover save.
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