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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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==={{W40Kkeyword|The Twisted Helix}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim Darkness of the far future, salvation is found through self-improvement.<br> The Twisted Helix are the only cult started without a Genestealer, but instead through genetic experimentation by corporate medical overlords that sought immortality. They've only continued this self-experimentation, giving them greater strength and reflexes than any others, and spreading their infection through supplies and medical shipments.<br> On the tabletop, ...<br> <div class="mw-collapsible-content"> '''Special Rules''' '''Creed - Experimental Subjects:''' Everyone with this Creed gets +1 Strength, and adds +2 to their advance rolls. S3, S4, and S5 are the largest jump on to wound rolls, massively increasing the effectiveness of your army across the board, melee-wise that is. Ironically this doesn't appear to be the best Creed for Aberrants based on ability alone but the related Stratagem makes up for it. Best used with Acolyte spam and one big unit of Aberrants. '''Warlord Trait - Bio-Alchemist''': The Warlord's weapons deal 1 extra damage. This does not apply to Relics. Absolutely brutal on a Patriarch, allowing him to mincemeat most HQs and light tanks. You generally choose this when your enemy has many multiwound models instead of the +1 attack and strength. '''Relics - Elixir of the Prime Specimen''': The user increases their Attacks, Toughness, and Wounds by 1. There is no reason not to give this to your Patriarch, and then buff him even further using Might from Beyond too. '''Stratagems - Monstrous Biohorrors (3 CP):''' Drop 3 CP for your big special muscle boys to attack again at the end of the fight phase. Also -1 LD for units within 6". This lets your pick aberrants totally annihilate what they touch when combined with the Abominant, who can also use this to finish off that Baneblade or eat another Leman Russ. Remember your aberrants are +1 S for being Twisted Helix too. Could be good with the Anointed Throng detachment, since a model has a chance of fighting three times a turn '''Psykic Power - Mutagenic Deviation:''' WC6. Select an enemy infantry unit within 12" of the user. They take +1 to wound from all melee attacks until the next psychic phase. '''Tactics''' </div></div>
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