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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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===Elite=== *'''Rogue Psyker''' - These guys might take the place of the Rogue Psyker Coven as highly efficient Smite machines, even if they are more vulnerable. For 30 points, you get 4/5 of the wounds you get in a Coven, with the downside that '''every''' roll of doubles results in a peril. That said, you get more survivability due to having the character keyword for 60% of the cost of a Coven, albeit with slightly less reliability for Smite spam. Overall, bound to be good unit, and hopefully the limit of two is eventually lifted. *'''Negavolt Cultists''' - Literally just a unit of four electro priests with a 6+ save in addition to the 5+ FNP. In an already melee focused Chaos meta, they are a hard pass. It might be a good idea to mount these fuckers on 25mm bases and call them Heretek Marauders, since their walking poses would make that easier than the regular electro priest's standing. *'''Chaos Ogryn''' - at 65pts its pricey for a single Ogryn but its a character so is likely to get into combat if you screen well enough. Has the same stats and abilities as an scummy loyalist Ogyrn bodyguard (but bodyguards for traitor commissars only) + each turn it heals a wound off itself and gets +2 to movement on a roll of 6+. It has 2 melee weapons, one us a free hit before the rest of the attacks at ap -2 damage 2 and if it hits you may reroll attack rolls against that target from this ogryn. The other weapon is a powermaul with 2 damage. This guy is made to sit behind the lines with his commissar and villainy intervene against elite units like terminators and mounted units. Note: There is no mention on a limit on how many of these guys you can take so fill your muddy boots with these guys. *'''Firebrand cultist''' - at 30 points these guys would of made great hq choices but are sadly competing for an elite slot(he has the slaves to mallex rule so if you take mallex he doesn't take a slot) . He has a Hellfire staff (8", assault d6, str 5, ap-1, 2 damage and auto hits) which is good against elite units like primarius and Terminators. He has marine stats with 3 attacks and wounds and a 4+ save but don't let him get into melee unless you really have to since other than the staff he only has frag and krak grenades and a Las pistol.
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