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====Warlord Traits==== Stick to the central list if you're looking for supporting traits, the wing-specific ones tend to only buff your Warlord. <tabs> <tab name="All"> #'''Brilliant Strategist:''' During your command phase, select one {{W40kKeyword|DARK ANGELS}} unit within 6" of the warlord. Until your next command phase, this unit now acts as if it's in the Devastator Doctrine (if you're in Tactical Doctrine) or the Tactical Doctrine (if you're in the Assault Doctrine) when making attacks. #* Noticeable on {{W40kKeyword|Ravenwing}}, though it can also make a unit of Greenwing be able to fire in melee basically all game long. #* Azrael and Lazarus must take this one. #'''Fury of the Lion (Aura):''' When a friendly {{W40kKeyword|DARK ANGELS}} unit within 6" of the Warlord makes a charge move, is charged, or heroically intervenes, add 1 to the S characteristic of models in that unit. #* Asmodai must take this one. #'''Calibanite Knight:''' Each time the Warlord makes a melee attack against an {{W40kKeyword|INFANTRY}} or {{W40kKeyword|BIKER}} unit, an unmodified wound roll of 2+ is always successful. Move over Blood Angels, we got a new Smash Captain here. #'''Stubborn Tenacity:''' Once per battle, if the warlord loses their final wound, they are not removed from play until the start of the next turn or the end of the battle, whichever comes first, at which point they are removed from play. During this time they can't lose wounds (and are at 0 wounds, just still in play). #* Ezekiel must take this one. Good for librarians, actually, since they can die in the psychic phase. Now they get to shoot, charge and fight. And THEN, since Perils MW happen "just before removing them", that's when they explode: locked in combat with the enemy. #'''Decisive Tactician (Aura):''' While a friendly {{W40kKeyword|DARK ANGELS CORE}} unit is within 6" of the warlord, add 1 to advance and charge rolls made for that unit. #*Remember, as always, when a unit turbo-boosts, it doesn't make an advance roll, so +1 to advance rolls won't affect it. #'''Honour of the First Legion:''' The Warlord may Heroically Intervene if it's within 6" horizontally and 5" vertically of an enemy unit, and may move 6" when it does so. </tab> <tab name="Deathwing"> #'''Watched:''' Once per battle in the psychic phase, the warlord can automatically deny a single enemy power regardless of whether or not he's in 24" denial range. Pretty good overall WT when facing psychic heavy armies like Chaos, Grey Knights and Tyranids. The unlimited range allows you to deny crucial powers like miasma of pestilence on Mortarion. #'''Inexorable:''' Each time an attack is allocated to the Warlord, subtract 1 from the Damage characteristic (to a minimum of 1) for that attack. #* Belial must take this one. </tab> <tab name="Ravenwing"> #'''Lightning-Fast Reactions:''' Each time an attack is made against this Warlord, subtract 1 from that attack's hit roll. #'''Master of Manoeuvre:''' This Warlord is eligible to ''either'' shoot ''or'' charge the turn it falls back. #* Sammael must take this one. </tab> </tabs>
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