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==Eladrin== ===Azure Guard=== Restricted to [[elf|elves]] or [[eladrin]] who worship [[Corellon]] to fight off the enemies of all pointy ears. There's a blend of arcane and divine present, and a lot of the powers focus on teleporting. Thankfully, you also gain a boost to Initiative as part of the shindig. ===Blade Banshee=== Restricted to [[eladrin]] rangers, though this path prefers those who dual-wield. All the powers require use of a longsword and another weapon (though only one of them really has a chance of using those weapons), with all the features granting more damage whenever you use both weapons. ===Blade of Cendriane=== Restricted to [[eladrin]] rangers, serving as the last members of a lost kingdom. Though this path has less preference for what style is used, one power requires use dual wielding. This path instead focuses on teleportation, with each power either teleporting the ranger or his enemies, while spending an AP grants a teleport of its own. ===Bralani Wintersoul=== Restricted to [[eladrin]] with a wintry mix. Everything this path does has cold damage and other penalties to enemies. Even standing near the Wintersoul can be dangerous as enemies get slower when nearby. Combine with Frost cheese for maximum evil. ===Seladrine Dedicate=== Restricted to [[eladrin]] and [[elf]] clerics who can shoot bows, because now all of Arvandor can be of use. The bow can now be used as an implement. The attacks all inflict something on the enemy. ===Shiere Knight=== Restricted to [[eladrin]], this path increases their inherent fae powers, and commonly signifies nobility amongst their kind. This translates into an AP-fueled teleport, a daily power that teleports the Knight out of danger as it arrives, and two attacks that mess with the opponent's head. ===Spiral Tactician=== Restricted to [[eladrin]] warlords with the Tactical Presence ability. Each power involved teleporting everyone where they need to be while also giving some hefty boosts to Initiative for allies. Tactical Presence also grants a bonus equal to the Tactician's Intelligence Bonus, which is neat. ===Watcher of the Night=== Restricted to [[eladrin]] rogues who want to strike from hiding and a preference (though not fully mandatory) for light blades. Of particular interest is the daily power that grants vulnerabilty to fire, cold, or lightning damage, which can open up some new strategies for allies or so they can exploit it later with their Encounter power which deals elemental damage.
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