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===Mk.III Shrike Pattern Bolt Sniper Rifle=== [[File:Bolt_Sniper_Rifle.png|250px|right|thumb|Mk.III Shrike Pattern Bolt Sniper Rifle.]] The unnecessarily long '''Mk.III Shrike Pattern Bolt Sniper Rifle''', or simply shortened as the '''Shrike Sniper Rifle''', is, as its name implies, a ''[[Awesome|Sniper Bolter]]''. They are used by the [[Eliminator|Vanguard Eliminators]]. It looks like a G36, automatically increasing its awesome factor. The optical sights of this weapon can be tailored for any situation, from thermoscopic vision to precision auspex scans that can penetrate several feet of solid matter. Once locked on to, there is nowhere for an Eliminator's prey to hide. Each member of the squad carries spare magazines filled with special ammunition, tailored for every situation eventually. '''Hyperfrag rounds''' detonate in a shower of shrapnel, '''Executioner rounds''' are sophisticated self-guided missiles slaved to a miniaturized cogitator that can seek their target from behind cover, while '''Mortis rounds''' spew self-replicating mutagenic toxins into the flesh of a target. On tabletop, these bolt sniper rifles can target Characters at will. Their standard ammunition is a scout sniper rifle shot with AP-2 and D3 damage, instead of AP0 and 1 damage. On average rolls, Eliminators will have 2 damage per shot and a much-needed AP value for sniping. Their most unusual round is the Mortis round, capable of targeting foes entirely outside of line of sight at AP-1 and 1 damage. Mortis rounds also add an incredible +2 to hit to their attacks, meaning your snipers hit on 2's and ignore a single -1 to Hit penalty entirely. Their last round is a Heavy D3 36" boltgun for token horde clearing, but your points really are wasted every time you don't fire at a character with these weapons. The Hyperfrag's gained a bit of Overwatch utility in 9e as they got the Blast rule.
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