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Warhammer 40,000/7th Edition Tactics/Blood Angels
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====Auxiliary (1+)==== *'''Death Company Strikeforce:''' 3 Death Company Squads with a Death Company Dread and a Death Company Chaplain. All units in the formation gain +1 Attack while within 12" of the Chaplain for maximum [[rip and tear]]. **All Death Company units get Stormravens as Dedicated transports in this detachment. *'''Archangels Orbital Intervention Force:''' 3 units of Terminators and Assault Terminators in any combination. They all must be in Deep Strike reserve, and roll as 1 unit. When they deep strike, the vanilla Terminators can fire twice in the shooting phase and the Assault Terminators can charge straight out of reserves, but count as a Disordered charge (so no Furious Charge bonuses for doing so). Still, the ability to assault out of reserves is freaking amazing! Take some TH/SS termies and murder big stuff. *'''10th Company Ambush Force:''' 3-5 units of Scouts or Scout Bikers. They all gain Stealth as long as they don't infiltrate, and all units have the ''Precision Shots'' special rule during Turn 1. Remember your Scouts get Furious Charge and the Red Thirst, so they become a decent threat in CC. *'''Lucifer Armoured Task Force''': one Techmarine, 3-5 Predator '''units''' ''(Regular and/or Baals)'' and 1-3 Land Raiders ''(Regular, Crusader or Redeemer)''. Everything gets ''Scout'' and all tanks become Fast, including the Land Raiders. Scouting Fast Land Raiders is a phenomenal delivery system for Hammernators. A Baal Pred or a Land Raider Redeemer already halfway up the field turn 1 does nasty, nasty things to infantry... *'''Stormraven Squadron:''' 2-4 Stormravens. Once per game at the start of any of their turns, they may nominate a target and fire ALL of their missiles at it simultaneously. This is an out of phase shooting attack and doesn't stop the vehicles from moving and shooting normally during its turn. Do you start to see the alpha strike pattern? *'''Rapid Assault Force:''' Not a formation outside of an Angel's Blade Detachment, so no bonus rules. Take 1-3 units of Assault Marines, Bikes, Attack Bikes or Land Speeders. That's right, take a Core Formation, then ONE Attack Bike for army-wide Red Thirst and Zealot at half strength. If Core choices were cheaper you could have spammed this for ASM to reminisce about 5th ed. *'''Fire Support Force:''' Similar to the Rapid Assault Force, take 1-3 units of Devastators, Vindicators or Whirlwinds. This one goes out to all you treadheads who always wanted to spam Fast Vindicators.
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