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Warhammer 40,000/8th Edition Tactics/Chaos Space Marines
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===Host Raptorial=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Affects anyone wearing a {{W40kKeyword|JUMP PACK}}. When combined together, this allows you to create a raptor/warp talon bomb. Works well with lords as well as sorcerers. <div class="mw-collapsible-content"> *'''Warlord Trait: ''The Tip of the Claw'':''' Add 2 to charge rolls made for friendly {{W40kKeyword|Host Raptorial}} units while they are within 6" of your warlord. This is EXACTLY what {{W40kKeyword|Host Raptorial}} units need to increase the odds of successfully charging your opponent and make units like Warp Talons seem much more reliable. *'''Stratagems: **'''''Terror Strike (1 CP)'':''' When an enemy unit is destroyed by a {{W40kKeyword|Host Raptorial}} unit, all other enemy units within 6" of any {{W40kKeyword|Host Raptorial}} unit take a -1 penalty to Ld until the end of the turn. In a Night Lords detachment with Haarken Worldclaimer allied in and a few Icons of Despair, this can stack up to a staggering ''-6 Ld'' penalty even before you begin factoring in other means of debuffing Ld. Looks good in isolation, but Chaos has so many sources of Leadership reduction that this is pretty much redundant. It shines better in smaller games where you can only have so many units to debuff the enemy with. **'''''Vicious Descent (1 CP)'':''' When a {{W40kKeyword|Host Raptorial}} unit is set up via deep striking, it re-rolls all its attacks for that turn. Incredibly flimsy without access to The Tip of Claw warlord trait, and even then, you still need to pull off that charge after you land to benefit. But if you use Raptors for special weapon dakka you *can* make them reroll their shooting attacks. Mostly safe overcharging plasma, anyone? Season to taste with shooting twice. Black Legion can use this alongside their other reroll strategem for twin overcharging plas-raptor squads. *'''Relic: ''Chiropteran Wings'':''' Roll a d6 for each enemy unit the bearer moves over during the movement or charge phase. on a 4+, the unit takes d3 mortal wounds. Put that boosted movement to good use. **I know what you're thinking. "OMG, these would be perfect with warptime". Except warptime happens in the psychic phase, and this relic only works in the movement and charge phases. Note that if you fall back with these wings, nothing stops you from flying over the unit to fall back from it. </div></div>
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