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Warhammer 40,000/8th Edition Tactics/Tau
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======HQ====== *[[Farsight|'''Commander Farsight''']]: The rebel melee commander got better with the codex, and now Psychic Awakening gives you the tools to solve the old problem of him being the only melee model in your army. Now that reserves and deepstrike scatter no longer exist, Farsight's focused on his one true calling: Close. Quarters. Combat. His '''Way of the Short Blade''' is a 6" aura for any {{W40kKeyword|Farsight enclaves}} to re-roll 1s to hit...in the Fight phase, upgraded to any phase vs Orks because fuck Be'gel. His S+3 AP-4 D1d3 Dawn Blade effectively strikes like a power fist, but with only 4A he still has to pick his battles: finish infantry shot half to death alongside your trusty S5 3A Crisis Bodyguards, or put a dent in a tank. He's got no drones of his own, so buy some separately. **Naturally he goes well with Crisis units. He's got a relic-tier S6 AP-4 D2 plasma rifle good for killing TEQ, but he's still the least shooty commander you'll see because that's his only gun. As such, he's perhaps the best candidate to use the '''Command and Control Node''' stratagem, and sacrifice only two shots for half a dozen battlesuits to re-roll wounds for shooting the turn they arrive. Next turn you can get closer to 6" of the enemy and get the wounds re-rolls of 1 from the tenet, and you can use Farsight's '''Genius of Mont'Ka''' extra activation to get those Fusion Blasters in position.
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