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====Forge World Fast Attack==== Good luck actually finding any of these for sale. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Death Rider Squadron<sup>Forge World</sup>:''' Slightly weaker than the command squadron with fewer attacks. As with the other Krieger cavalry, these horse-like mounts also get a 5+++ save and two S4 AP-1 swipes as well, while the riders are stuck with AP-1 lances that upgrade to S+2 AP-3 D2 on the charge. They can also be used for outflanking moves. **Is there a reason to take these instead of just proxying your horses as Rough Riders? Honestly not much. Their lances are inferior to the versatile lances your codex counterparts get, but in exchange you get horses that provide a FNP save, an outflanking move and some extra attacks. *'''Artemia-Pattern Hellhound<sup>Forge World Legends</sup>:''' An option for the Hellhound now. +20pts to replace the inferno cannon for the Artemia inferno cannon (16", heavy 2d3, S6, AP-1, D2, automatically hits). *'''Salamander Scout Tank<sup>Forge World Legends</sup>:''' Cute little light tank, loaded up with an autocannon and a heavy bolter, plus the usual HKM plus storm bolter or heavy stubber options. If you were planning on taking an autocannon Sentinel, this is worth considering; faster, beefier, has more guns, and has the 9" post-deployment move from the Scout Sentinel. ** Two autocannon Sentinels or either flavour will cost you 90pts, whereas this runs you 75pts. ** Given that Forge World doesn't make the Salamander model anymore, a good proxy is a Chimera hull with an autocannon turret converted from a Heavy Weapon Team. *'''Tauros Assault Vehicle<sup>Forge World Legends</sup>:''' A cool little dune buggy scout vehicle. At first, you might think they're just more expensive (and OOP) Scout Sentinels, but there are a few neat advantages here. They're M15", keep their T5, W6, Sv4+ profile, and their Galvanic Motor gives them a 5++ invulnerable if they advance. If they advance, they can't fire their heavy flamer but they can fire their Tauros grenade launcher (36", assault 2d6, S3, AP0, D1, blast or 36", assault 2, S6, AP-1, Dd3) after advancing. These guys do NOT have the Vehicle Squadron rule so many other Vehicle units have, so they have to stay in coherency if you take more than one in the same slot. It also means any unit-wide buffs you can hand out, such as Psychic Barrier, affect the entire group. ** Yet another discontinued Forgeworld model, but thankfully there are a few options for kitbashing here - the GSC Achilles Ridgerunner compares well size-wise so just take the twin stubbers off. Also consider the wonderful range of Ork buggies, especially if you're looking for a more scratch-built appearance (feral world regiment anyone?) *'''Tauros Venator<sup>Forge World Legends</sup>:''' The bigger Tauros, but has the same stats and points cost... Wow. The only difference is the weapon options, with a twin multi-laser for 0pts or a twin lascannon for +30pts. The lascannon option isn't great, since you can't advance for the 5++ and fire the lascannons, plus it's an expensive points cost for a single model that's as tough as a Scout Sentinel. </div>
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