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=====Special Characters===== *'''Uriah Jacobus, Protector of the Faith:''' [[Ollanius Pius|Badass]] old guy who loves to smite heretics with his '''Twin-barreled shotgun.''' For 100 points you get a buffed up priest with a decent assault shotgun (basically an AP4 Storm Bolter). His banner gives Counter-attack and Fearless within 12" and, more importantly, he gives the unit he's attached to an additional AoF that always gets passed automatically, and can be used even if a model with a Simalacrum Imperialis in the unit died. It also doesn't prevent the unit from using any other Act of Faith it might have in subsequent phases. :Let's not forget he is still a priest, so Zealot, War Hymns (on LD 9!) and for being a HQ, Martyrdom special rule. Not to pile on, '''BUT''' his Warlord Trait also makes his squad have a 5++ instead of 6++ and under 7th edition, there's no rule stating that your highest LD character has to be your Warlord. The question is not whether or not you take this guy, it's to what squad do you attach him (9/10 woman Repentia? 20 woman Sisters blob? A bunch of assassins?). If you're taking allies, consider buying him (either taken with who else you think is appropriate, or just by himself in a Delegation) and the squad you stick him with an assault vehicle. Anyway you want him, he will not disappoint. *'''Canoness Veridyan:''' While a kickass model, Veridyan isn't much different from a standard Canoness stat wise. She carries no unique weapons outside of a bolt pistol and power sword and to top it all off, her act of faith is the same as a regular Canoness. What she does have that is unique is her special ability Clinical Precision, basically she gives precision shot and strike to ALL sister models. For a cheap 85 pts, she's not that bad of an HQ choice, but that being said, avoid putting her in melee, as she has a 6 up Invulnerable save at best, so park her in a Command Squad with Heavy Bolters near some exorcists, and get that sweet precision shot bonus. *'''Saint Celestine (Imperial Triumvirate):''' Talk about buffs. While originally nerfed in the Digital Incarnation, her most recent (re)incarnation has received one of the biggest buffs in the entire game. Coming in at twice what Jacobus costs, you do get what you're paying for, starting with Eternal Warrior, a gift from heaven considering she's still only T3, and her 5 Wounds and decent armour (2+/4++) makes her really hard to kill, even if she couldn't come back to life with all her Wounds restored! If for some reason you still thought she was too fragile, she also comes with the Geminae Superia, Canonesses that Celestine has resurrected, though their stats are midway between a Canoness and a Celestian; the main highlight is that every Wound against Celestine is instead resolved against the Geminae Superia (making Celestine a great challenge troll). This might be a little worrying, if one of the Geminae Superia didn't come back to life each and every turn (by default giving Celestine 14+ Wounds), and to make things better, they don't prevent Celestine from joining units! :Do note that as she can come back once per game, and does so with full Wounds, her Martyrdom only kicks in once she dies for real. On the plus side she only awards VP for Slay the Warlord when she's removed for real. :For her other equipment Celestine retains her Assault 1 Heavy Flamer Master-crafted Sword, which becomes S+2 AP3 in melee so she can consistently rip through hordes with both her 5 attacks and the Geminae's combined 6, and she now has Armourbane. While you shouldn't expect her to peel open Land Raiders (you have Dominions for that) she can and will tear apart anything AV 12 and lower, and even AV 13 isn't safe from her. At I7 she'll also strike first against pretty much anything but the big greater Daemons and some of the Dark Eldar HQs. She also gets a MEQ-killing one-shot S8 AP3 Orbital Bombardment, which is useful in the turn before she reaches combat. :She also has some potential as a character killer once again (the Gathering Storm fluff has her kicking Abbadon's ass - with her new stats, entirely possible if unlikely, even being AP3 she has so many Attacks and the Geminae can take so many Wounds for her it's not even funny). :Her Warlord Trait allows all units within 12" of her to use her Ld10 for AoF [[AWESOME|and War Hymns]]. Given that normal Priests are LD7, giving you even-odds on passing the War Hymns tests and the advantages successful Hymns can give you, this is easily a massive incentive for taking her if you were already planning on a lot of Priests (as you should be). :She's also gained Saintly Blessings, being able to bless a specific type of unit within 12" of her with a special ability (Zealot for HQ, FNP6+ for Troops or +1 if they already had it, Counter Attack and Furious Charge for Elites, Fleet and Crusader for Fast Attack, Relentless for Heavy Support and It Will Not Die for Lord of War). These abilities make her a bit schizophrenic in a footslogging list. She should be at the vanguard of your assault, but if you are marching, she's going to outrun her bubble. To get around this, you can just ally her into another army that doesn't have the disadvantage of a marching list. :Like Jacobus, the question isn't whether or not you should take her, it's where she should be, and thanks to her blessings she can excel everywhere. If you want her in combat, put her with Seraphim or some sort of Assault Squad (Marines with Celestine will function as a battlefield blender) and if you have a gunline, then she can still function well as a counter-charge unit. ::Overall, she is a great unit. Outside of her strength and toughness of 3 (buffed by EW), she has a fantastic statline, wargear, and special abilities, and Celestine [[wat|even has her own Relics,]] all of which are worth it in their own way. She's not the ''only'' way to gain access to these relics, listed below, but she's definitely the ''easiest'' way. :*'''Ecclesiarchy Relics:''' First and foremost, these Relics '''can be given to any Character who can normally take a relic (or their equivalent), provided they're in an army that includes Saint Celestine, or are part of a Wrathful Crusade Formation/Castellans of the Imperium Detachment''' (just stick with Celestine, she's worth it and those other two include options for her anyway). ::*'''Skull of Petronella the Pious:''' Offers a 6+ Invuln save to the entire squad, and isn't worth it for the Sisters. If given to a Priest who's put into a massive blob on the other hand, it could definitely find its use, essentially giving whichever unit you want Shield of Faith (you made sure to take that Priest as part of the Ministorum Delegation right?). ::*'''Blade of the Worthy''' Essentially a Power Sword, but if the character wielding it passes a Leadership test, it turns into Celestine's own sword, but at AP2 instead of AP3. Absurdly good, especially on somebody like a Marine to offer [[Asterion Moloc|S6 AP2 at Initiative.]] ::*'''Castigator:''' A bolt pistol, albeit one that [[Awesome|ignores both Armour and Invulnerable saves.]] At 15 points there's little reason not to take this, especially if you know your opponent's HQs are going to be having high Armour/Invulns. Hell, one shot at a SS/TH Terminator could make more than double its points back. Bonus points if you put this on an Inquisitor who joins a Jokaero to double the range the pistol normally has. It is also a good way to force a terminator captain to have a pistol for that sweet dual-wield bonus. ::*'''The Font of Fury:''' The Holy Hand Grenade of Comic Sans. A frag grenade with Large Blast instead of Blast and with the the Bane of Evil rule, causing it to have Poisoned (2+) against all Chaos units. While it's obviously pretty decent against Chaos units (the only exceptions being Chaos Marines thanks to their armour), it can also be worth it against other armies too, since it's still Poisoned (4+) against them, and at 10 points only it's a steal, so long as you live long enough to throw it. Just give it to somebody wearing a Jump Pack to make sure that comes to pass. ::*'''Shroud of the Anti-Martyr:''' For 35 points you can give somebody the Eternal Warrior rule. You're paying out the ass for this, so put it on somebody who'll be worth it. A good way to determine this is if the Shroud costs 50% or more what the model does once all of their upgrades have been added, then don't give it to them, just get another model, or beef them up some more. Chapter Masters in particular can benefit from this greatly (just for that extra fuck you to Powerfists/Thunder Hammers). ::*'''Desvalle's Holy Circle:''' For those who hate Deep-striking. First of all it's an Iron Halo/Rosarius (so no need to buy that for whomever you're giving this to), and secondly enemies cannot arrive within 12" of the bearer, and if they scatter into that range they automatically suffer a Deep Strike Mishap. Awesome, and it's one of the very few ways that you can give certain models like Inquisitors Invulnerable saves.
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