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===NEC Ranged Weapons=== *'''Gauss Blaster:''' 24" S5 AP-2 Rapid Fire 1. Very nice against MEQ and Plague Marines *'''Gauss Flayer:''' 24" S4 AP-1 Rapid Fire 1. *'''Synaptic Disintegrator:''' 24" S4 AP0 Rapid Fire 1. Ignores range penalties and deals a mortal wound on a modified 6+ to wound. Potentially useful for sniping models but needs buffs like the Sniper specialization and a supporting Comms specialist. **Alternate take: Don't get sucked in by the "ignores range penalties" note; these are '''not''' your sniping weapons. At 24" vs an obscured target, the Synaptic Disintegrator has a 50% chance to land one hit, and a 0% chance to land two. For one point more, the Tesla Carbine is S5 and has a 56% chance to land a hit on the same target, and a 31% chance to land three or more. The only reason to take a this over a Tesla Immortal is to run a Scout or Sniper specialist and even then you should be pushing them forward, not hanging back and sniping. Without access to Demolitions or any other way to modify wound rolls, the only way to trigger those mortal wounds more often is to get in rapid fire range and shoot more often. You paid for your Deathmarks' big boy armor, get in there and use it. *'''Tesla Carbine:''' 24" S5 AP0 Assault 2. Does 3 hits for every '''unmodified''' 6 to hit. *'''Particle caster:''' 12" S6 AP0 Pistol 1. Taken with Voidblades. *'''Rod of covenant:''' 12" S5 AP-3 Assault 1. *'''Gauss Reaper:''' Currently only announced, but presumably has the same stats as its bighammer counterpart.,
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