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===Nihilakh=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:NihiBanner.PNG|80px|left|]] After 60 millions years of slumber the protocols of isolation and defence remain. Thematically the Nihilakh Dynasty have only recently started conquering, having otherwise been quite pleased to hunker down and build up their forces and ensure that they do not lose what they have left after their slumber. Also home to the crazed collector Trazyn and his hoard of curiousities that rivals those of the black library of the Harlequins or the vaults of Terra. In terms of crunch Nihilakh has the most specific and overall least useful Dynastic Code, being only good for units that stand still, Necrons being a relatively short-ranged faction benefit little. The few long-ranged units we do have like Doomsday Ark and Gauss Pylons love this Dynasty though. The Stratagem is pretty niche, but really nice for Titanic units, so if you are bringing one in an Auxiliary Support Detachment Nihilakh is usually the best choice.<div class="mw-collapsible-content"> *'''Dynastic Code: Aggressively Territorial:''' Units that didn't move or disembark can reroll every 1 to hit when shooting, even in Overwatch. Not so great considering your lack of long ranged weaponry, unlike the puny humans, but still great for holding objectives (once you get there), also great for Pylons and Doomsday Arks. *'''Warlord Trait: Precognitive Strike:''' Warlord strikes first in the fight phase. Useless. *'''Stratagem: Reclaim a Lost Empire (2 CP):''' At the end of your turn, select a unit from your army. If it is either within 3" of an objective or did not move this turn, it gains 1 attack and +1 to all saves until the start of your next turn. This plus Dispersion Field Amplification grants a staggering 2+ invulnerable save against shooting to Lychguard for when you absolutely must keep them alive at all costs. *'''Relic: Timesplinter Cloak:''' One per game reroll for a hit, wound, or damage roll, plus feel no pain 5+++. Far from the glorious 6th edition cloak. Feel no pain is useful for a durable unit, however - say, a CCB and you'll find a use for that re-roll meaning it basically pays for itself if you use the Stratagem to get another Relic. *Unique Character: **'''[[Trazyn the Infinite]]''': Our cheapest unique character and for good reason, he's an Overlord with an extra wound and a shitty melee weapon that explodes and deals D3 mortal wounds to enemy units within 6" if he somehow manages to get the last hit on a {{W40kKeyword|CHARACTER}}. Similar to his previous incarnations, he has the '''Surrogate Hosts''' special rule which lets him take control of one the {{W40kKeyword|NECRON}} {{W40kKeyword|INFANTRY}} {{W40kKeyword|CHARACTERS}} in your army as long as they aren't named. This happens when he dies on a roll of 2+, but he only comes back with D3 wounds. Turns out a 1 wound named character was hiding in the 5 wound Overlord. You're probably taking this guy to be your Warlord to make it harder for your opponent to get the 1 VP, the trick is that his Warlord Trait is precognitive strike which happens to be trash on a model with a shitty melee weapon. He would be our worst character if it wasn't for his price being so low, you're better off taking a regular Overlord, but he's not that bad.</div></div>
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