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==Battalions== In 3rd edition GW made battalions and their bonuses universal for all factions (they are now called [https://i.imgur.com/BsTmNEQ.png Core Battalions]). You are still having some ([https://i.imgur.com/pxlNV2x.png 3 in Warclans case]) faction specific battalions and two [https://i.imgur.com/3e4PgRD.png Ghur related] ones (realm for this year) from GHB 2021 Handbook. Battalions are formations of specific units that give you access to additional abilities. There are two types of battalion: warscroll battalions (since 3rd edition this is for your kitchen and narrative play) and core battalions (these ones you are going to use). The battlepack(instructions on how to pick your army, set up the battlefield) you are using will say whether you can use battalions and which types of battalion you can use. Battalions are picked after you have picked the units for your army. (but you pick your units having your battalions in mind). Keep in mind you only have to fill roles for battalions to get bonus after that you can take whatever units you want just don't exceed [https://i.imgur.com/K3GHrJe.png limits] of your point bracket. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ===<span style="color:#9400D3;">Old Battalions from 2nd edition</span>=== <div class="mw-collapsible-content"> Due to how Battalions are now universal, expect see the whole lot of this on the trash bin outside of narrative games. Bonus rules, traits and doodads are going to be likely added to the faction rules as default. ===Ironjawz Battalions=== '''{{color|#cc9900|Ardfist}}''' ''(120pts) 1 Orruk Warchanter, 3-5 Orruk Ardboyz'' :The Warchanter of this battalion learns the '''Drawn to the Waaagh!''' command ability, use this command ability when a unit from this battalion is destroyed. Roll a dice, on a 4+ a new identical Orruk Ardboyz unit appears, set it up wholly within 6" of the table edge and more then 9" from enemy units. Amusingly, this new unit is added to the battalion, so its destruction can trigger another roll, and on and on. '''{{color|#cc9900|Brutefist}}''' ''(120pts) 3-5 Orruk Brutes'' :1 Orruk Brute boss has 5 wounds instead of 3. :Whenever a model from this battalion makes a charge move, pick 1 enemy unit within 1" of that model and roll a dice, on a 4+ it takes 1 MW. '''{{color|#cc9900|Gorefist}}''' ''(130pts) 3-5 Orruk Gore-Gruntas'' :1 Gore-Grunta boss has 7 wounds instead of 5. :In your first hero phase, each unit wholly within 18" of the battalion boss can make a normal move but cannot run. '''{{color|#cc9900|Ironfist}}''' ''(160pts) 3-5 Orruk Brutes, Orruk Gore-Gruntas or Orruk Ardboyz'' :1 Brute Boss or Gore-Grunta boss gets +2 to its wounds. :Once in each of your hero phases you can use the '''Mighty Destroyers''' command ability from the Ironjawz Allegiance for free, using the battalion boss as if it were a Megaboss. '''{{color|#cc9900|Weirdfist}}''' ''(140pts) 1 Orruk Weirdnob Shaman, 3-5 Orruk Brutes or Orruk Ardboyz'' :If the Weirdnob Shaman of this battalion is wholly within 18" of 2 or more units from this battalion, it can use it's Brutal Power ability to attempt to cast Green Puke twice, in addition to other spells it can cast. '''{{color|#cc9900|Brawl}} (Superbattalion)''' ''(140pts) 1 Orruk Megaboss, 1 Orruk Warchanter, 1 Orruk Weirdnob Shaman, 3-5 Brutefist, Gorefist, Ardfist, Weirdfist or Ironfist warscroll battalions'' :Once per battle if your general is alive, another Orruk hero from this battalion can use the '''Ironjawz Waaagh!''' command ability. This does not stop you from using the regular Ironjawz Waaagh! command ability but you may not use the command ability more than once in the same combat phase. ::Here's a fun thought - an Ironfist costs 160 points apiece, and you need at least a squad of Brutes to make it useful, but can otherwise fill it with Ardboyz. Two min units of Ardboyz and a min unit of Brutes is 320 points, plus the 160 points of the battalion makes 480. Three of these would be 1440 points, plus 110 apiece for Warchanter and Weirdnob, 150 for the Megaboss and 140 for the Brawl itself - 1950 points in total, just enough for an extra command point if you so desire (or swap out one or two of the Brute squads for a min squad of Gore-Gruntas). So, at 1950-2000 points, you can have a Superbattalion. ====Ironsunz Battalions==== To take the ones below, you need to be part of the '''{{color|#cc9900|Ironsunz}}''' Warclan. You can only at most take one Da Bossfist and one Moggorz's Rekrootin' Krew in an army. '''{{color|#cc9900|Da Bossfist}}''' ''(220pts) 1 Megaboss on Mawkrusha (Dakkbad Grotkicker), 0-2 Megaboss on Mawkrusha, 2-3 Megabosses on foot, 2-3 Orruk Brutes'' :Dakkbad must be the general and have the Right Fist of Dakkbad Command Trait. In addition, at the start of each hero phase, if Dakkbad is on the field, roll a d6. On a 4+, get a CP. Also, all units in this battalion gain +1 to the attack characteristic for all their melee weapons, including mounts. '''{{color|#cc9900|Moggorz's Rekrootin' Krew}}''' ''(150pts) 1 Orruk Megaboss (Moggorz), 1 Orruk Brutes (Da Rekrootin' Krew), 1-5 Orruk Brutes or Orruk Ardboyz (Aspirants)'' :Aspirants don't benefit from Ironsunz Kunnin'. Instead, they ignore Battleshock while wholly within 18" of either Moggorz or Da Rekrootin' Krew. '''{{color|#cc9900|Dakkbad's Brawl}}''' ''(120pts) 1 Orruk Warchanter, 1 Orruk Weirdnob Shaman, 1 Da Bossfist battalion, 1 Moggorz's Rekrootin' Krew battalion, 1-3 Brutefist, Gorefist, Ardfist, Weirdfist or Ironfist warscroll battalions'' :Once per battle if your Dakkbad is alive, another Orruk hero from this battalion can use the '''Ironjawz Waaagh!''' command ability. This does not stop Dakkbad from using the regular Ironjawz Waaagh! command ability but you may not use the command ability more than once in the same combat phase. ===Bonesplitterz Battalions=== '''{{color|#009933|Brutal Rukk}}''' ''(140pts) 1 Savage Big Boss, 2-5 Savage Orruks or Savage Boarboyz.'' :Battalion units that are wholly within 12" of the Big Boss at the start of the charge phase can run and charge. '''{{color|#009933|Kop Rukk}}''' ''(140pts) 2-5 Wardokks, 2-5 Savage Orruk Morboyz'' :One of the Wardokks that is wholly within 18" of 2+ units with 10+ models from this battalion can attempt to cast the Fists of Gork spell from the Wurrgog Prophet warscroll in addition to any other spells it can cast. '''{{color|#009933|Kunnin' Rukk}}''' ''(140pts) 1 Savage Big Boss, 2-5 Savage Orruks or Savage Orruk Arrowboys'' :In your hero phase, pick 1 unit from this battalion that is wholly within 12" of the Savage Big Boss. That unit can make a normal move or shoot, units in this battalion cannot have more then 20 models. '''{{color|#009933|Snaga Rukk}}''' ''(120pts) 1 Maniak Weirdnob, 2-5 Savage Boarboy Maniaks'' :You can re-roll charge rolls for units wholly within 12" of the Maniak Weirdnob. '''{{color|#009933|Teef Rukk}}''' ''(140pts) 1 Savage Big Boss, 2-5 Savage Big Stabbas. :+1 to the attacks made by units that are wholly within 12" of the Savage Big Boss. '''{{color|#009933|Big Rukk}} (Superbattalion)''' ''(80pts) 1 Wurrgog Prophet, 3-5 Brutal Rukk, Kop Rukk, Kunnin' RUkk, Snaga Rukk or Teef Rukk warscroll battalions. :You can re-roll the dice to determine if you negate wounds with your warpaint ability. </div></div>
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