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===Nemesis Bolter=== [[File:Nemesis_Bolter_Conversion.JPG|250px|right|thumb|Nemesis Bolter <br>(''Conversion by [https://old.reddit.com/r/Warhammer30k/comments/y583xr/sons_of_horus_veterans_with_kitbashed_nemesis/ michael_kirkbride].'')]] Another sniper rifle Boltgun and not a [[Force_Weapons#Nemesis_Force_Weapon|Nemesis Force Weapon]]. The Nemesis Bolter is an obvious precursor to the Stalker Bolter and the [[Sniper_Rifle|Scout Sniper Rifle]]. Unlike the Stalker and Shrike Pattern Bolt Sniper Rifles, which are more like designated marksman rifles (e.g. SVD, FN SCAR & HK 417), Nemesis Bolters are akin to fully-fledged sniper rifles (e.g. M24, AWM & M82). They are typically used by [[Veteran Squad|Legion Veterans,]] [[Scout Squad|Scouts,]] [[Reconnaissance Squad|Recon Marines,]] [[Seeker Squad|Seekers,]] HQs, and certain Legion-exclusive troops who specialize in long range combat. According to the model that comes with the Mor Deythan Strike Squad, Nemesis Bolters are shorter in length than the [[Exitus Rifle]]s used by [[Vindicare Assassin]]s; they also don't have barrel shrouds but are still equipped with suppressors, despite having the same range according to their rules. We can assume this is achieved by the rocket propelled Bolt round extending its range while the Space Marine's own mass and Power Armour minimizes the recoil. In Horus Heresy 2.0, Nemesis Bolters are S5, AP5, Heavy 1, 72" range with ''Rending (5+), Sniper'' and ''Pinning''. ''Sniper'' makes wounds caused by them ''Precision Shots''. This allows players to shoot Independent Characters and Sergeants before the rest of their squad, while ''Pinning'' forces a Leadership test on the unit. If the targeted unit fails the roll they are not allowed to Run, Move or Charge and are only allowed to make ''Snap Shots''. ''Rending (5+)'' allows Nemesis Bolters a decent chance at taking out Terminator Armor. A pretty good tactic as only two or three Legion Termi variants in HH2.0 are able to shoot back at all.
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