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Codex - Angry Marines 7th Edition
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====Black Brothers==== The Black Brothers are a group of veteran Angry Marines with a penchant for setting things on fire. Their yellow armor scorched black and loaded with torches and burners, each of the Black Brothers carry a Flamer of Wrath to best set those fucks on fire. [[Image:Black brother(2).jpg|350px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Black Brother || 5 || 2 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ || Infantry || 4 Black Brothers || 110 |- | Black Sergeant || 5 || 2 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ || Infantry (Character) || 1 Black Sergeant || |} <br style="clear: both; height: 0px;" /><br> Wargear: *Power Armor *two Hand Flamers of Wrath *Frag and Krak grenades <br> Options: *May include up to 15 additional Black Brothers for 22 pts/per model. *Any model may replace one or both of its Hand Flamers of Wrath with one of the following: :*Flamer of Wrath: free :*model may replace both of its Hand Flamers of Wrath, with a Heavy Flamer of Wrath: +10 pts/per model. :*Power Sword, Power Bat, Power Lance or Power Axe: +5 pts/per model. :*Lightning Claw: +5 pts/per model. :*Power Fist: +15 pts/per model. :*Thunder Hammer: +20 pts/per model. *The entire squad may take jump packs: +3 pts/per model. *The Black Sergeant may may take up to one of each item, in the following list: :*Melta Bombs: +5 pts. :*Cigar: +1 pts. :*Combat Shield: +5 pts. *If they do not select jump packs, The Unit may select a Land Raider Redeemer as dedicated transport.<br> Special Rules: *Inspiring Rage!!! (only Black Sergeant) *Angry Marine *THIS WAY YOU FUCKS *TOO MUCH SMOKE! - Because they continiously produce smoke, the Black Brothers can only use a Land Raider Redeemer as a transport and cannot enter any other kind of transport. *Flames of Wrath - Due to wielding flamers and being covered in flames themselves the Black Brothers are always followed by a large cloud of black smoke. While this makes them easy to track, hitting the individual Brothers is a difficult task made more difficult the more Brothers are part of a squad. :*A unit composed entirely of models with this Special Rule always has a cover save of at least 6+, even if it's in the open. For every five brothers in the squad this save improves by 1; if they are inside a Land Raider Redeemer, will the Land Raider not get the cover save. When in actual cover the squad may choose to use the save provided by the actual cover or by the Flames of Wrath rule. in addition to this, all Melee Attacks this Unit makes have the Soul Blaze special rule. *NEED A LIGHT? - Black Brothers are so eager for battle, that they jump out of Thunder Hawks, and use their flamethrower's powerful thrust to descent (relatively) safely on the heads on sorry fuckers underneath them, while setting everything on fire. :*Black Brother and Black Sergeant have the Deep Strike special rule (this rule is not affected by the Deep Strike special rule you get from jump packs), though they always scatter (use arrow on hit result). After deep striking every model (friend or foe, except Black Brothers themselves) within 6" of the Black Brothers squad will get S3 AP5 hit with Ignore Cover special rule, and for every five Black Brothers/Black Sergeant in the squad, the strengths of this attack is increased by 1.
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