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==Expansions== The game is essentially fully fleshed out by now. And dropped. *'''Iron Kingdoms: Unleashed:''' A main book like the regular IKRPG book, though focused on the HORDES part of the setting, as opposed to the WARMACHINE focus of the original game. <s>Fully</s> 80% compatible with the other one, to the point where having both books just means having double the options for <s>characters</s> enemies maybe, but you need to pick which one your campaign heroes will belong to. If you wanna play cannibalistic pigmen, this is where you go. *'''Kings, Gods and Nations:''' An expansion to the main game, featuring ALL of the lore, plus a little more. In addition, it's got a lot of nation-and-religion-specific new classes, items and Warjacks. It's got explosive pens. Explosive. Pens. *'''Urban Adventures:''' An attempt at expansion, featuring race specific Careers, all of them bad, few items with extremely specific uses (more so than explosive pen above) and some lore. Only thing actually fun is five pages of undead crafting guide. *'''Wild Adventures:''' Expansion done right, PP got their shit together. At the half price of ''KG&N'', you get new races, new careers (one of them Siamese-twin spell-casting frogmen), career variants, and bunch of gear. But that's not all. You get the rules for crafting magical gear and ritual magic, both expanding the game considerably, since those are, you know, bread and butter of fantasy scenarios. *'''Skorne Empire:''' Probably the last expansion for the line, this gives players of ''Unleashed'' the option to be members of Skorne's stratified society. In case being [[Dark Eldar|a society of sadomasochistic freaks]] turns you on. *'''No Quarter Magazine:''' Almost every issue of Privateer Press' personal magazine has had a section with additional stuff for players; much of it inspired by things in the wargame. [[Category:Roleplaying]] [[Category:Warmachine]]
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