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===Armour=== There are many types of Armour used for protecting the warriors of Tamriel. A model may only have one suit of armour, or one set of unarmored clothing. A model wearing unarmored clothing is considered to not be wearing armour. Models whose armour is a natural part of their bodies, or who are not mentioned as wearing armour, are not considered to be wearing armour for the purposes of the armour rules. There are two types of armour, Light and Heavy. *A model wearing either Light or Heavy Armour is considered to have Weakened Magicka. The result of each Power Die that model rolls in attempting to cast a spell is reduced by 1, to a minimum of 1. This represents the awkwardness of using magic while essentially covered head to toe in solid metal. *A model wearing Heavy Armour is Encumbered. An Encumbered model considers all 6's rolled when determining charge range or Sweeping Advance to be 5. The common types of armour, and the armour save they provide are as follows: '''Light Armour''' *Any armour listed as "Light Armour" without giving an armour save value provides a 6+ save *Chitin, Leather, Light Mail, and Fur armour grant a 6+ save *Scaled Mail and Elven armour grant a 5+ save *Glass and Mithril armour grant a 4+ save '''Heavy Armour''' *Any armour listed as "Heavy Armour" without giving an armour save value provides a 5+ save *Hardened Chitin, Chainmail, Plate, and Dwarven armour grant a 5+ save *Full Plate and Orcish armour grant a 4+ save *Ebony armour grants a 3+ save *Daedric armour grants a 2+ save
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