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===[[Nagaraja]]=== [[File:Nagaraja.png|150px|right]] *'''Antediluvian:''' None *'''Signature Discipline:''' Nihilistics/Oblivion (weaponized Oblivionic energy) *'''Sect:''' Independent *'''Clan Weakness:''' Need to consume vitae and flesh, or a painful bite. Death mages of the Indian subcontinent, the Idran were a collective of [[Chakravanti]] [[Mage:_The_Ascension|Awakened]] who set out on a quest for greater knowledge of necromancy, to command death as none did before. Mix some [[Setite]] blood in a pool, parts of a Spell of Life from a [[Mummy:_The_Resurrection|mummy]], and throw in Idran [[Mage:_The_Ascension|mages]] who slit their throats, and you get the first brood of Nagaraja. (The word ''Nagaraja'' translates from the Hindi language literally as "Snake Regent", or poetically as "[[Wyrm]] King".) The spell however could not erase the karma of choosing to sever their avatars and embrace the [[Caine|Curse of Caine]], and so they arose with a hunger for flesh alongside the endless hunger for blood. Some of these newly created sorcerers pledged their loyalty to the mummy, joining a sect known as the [[Tal'mahe'Ra]], and from there the bloodline grew within and without. The ones within the dead city of Enoch advance their necromancy, feed from ghosts, and travel back to the lands of the living to embrace and recruit. Others wandered out of the East, embracing sparingly, and scattered to the wind in handfuls. The ones serving the Tal'mahe'Ra however would hunt the errant children for almost an eon. Storms happening inside the Shadowlands left many of them fucked up, and a truce was drawn: the outcasts would tell their children of Enoch, and the option was always given for them to return. A Nagaraja only needs to walk for 3 nights in the Shadowlands to arrive at Enoch's great gates anchored with soulchains in the Tempest sea. Of course, cannibal necromancers inexorably linked to the Shadowlands and magic, they give the Giovanni a run for their money on the Necromancy front, but again are too few in numbers to be considered competition. The Giovanni do keep tabs on them, especially if they discover one in a city they inhabit. Needless to say, their weakness means they are a serious threat to the Masquerade unless they get a hold of a mortuary with bodies that won't be missed. The curse the wracks them means their bodies rapidly decay and decline for every night they abstain from eating flesh or viscera, or for some Nagarajas, bones too. For every pint of blood they drink, a pound of flesh must be eaten. They're gifted with massive, razor like teeth filling their mouth, meaning they usually stay quiet in polite conversation. In ''V:tM'' v5 the Nagaraja were sloppily merged with the [[Giovanni]], with the first benefit being that instead of needing to consume flesh Nagaraja now have the Giovanni's clan weakness of merely having a painful bite; the merged clan is called [[Hecata|Clan Hecata]]. The Discipline of Nihilistics, which enables Nagaraja to disintegrate targets with [[Wyrm|Oblivionic]] energy, was combined with [[Necromancy]] and [[Obtenebration]] into a Discipline called Oblivion, which means that the Nagaraja "[[Wyrm]] Kings" now appropriately have [[Obtenebration|Abyssal tentacles]]!
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