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===Desperate Allies=== *'''Tau Empire:''' Not a bad choice, especially since they just got a new codex. As usual, their basic philosophy is "extra fire power that can help wreck shit at long range". The Crisis suits are golden, and goes well with a Ravenwing list, as they're both mobile and shooty with Plasma Rifles and other useful weapons. Hammerheads are also a worthwhile choice if you choice the Railgun option, and fire warriors with their Pulse Rifles will prove to be better than the Boltgun. Play them correctly, and the enemy won't be alive to get close enough. They should be too occupied to be dealing with Fire Warriors, at the least. Unless you're going plasma-heavy, as they are probably the one army with more plasma than you (take a Hammerhead with tau Ion Cannon and disruption pods. Do it!). Ion has been introduced, and it is soooo much better. Ion Cannon now has a new trick up its sleeve. At S8 AP3 Large Blast when overcharged, nothing short of a TEQ will get an armour save. They also have the best long-range anti-tank in the game, so they can provide fire support for your Spess Mehreens. (Look to Riptide if you're interested in Long Range Support). *'''Dark Eldar:''' They are really speedy, but you also potentially have Ravenwing, so One Eye Open is a little more pronounced working alongside the emo relatives of the Craftworlders. However, if you're running Deathwing lists then use these guys as distractions while you get your Deathwing into position!
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