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Warhammer 40,000/7th Edition Tactics/Imperial Guard
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====Core(0-3 per Command)==== *'''Emperor's Shield Infantry Company:''' Made up of 3 '''Emperor's Shield Infantry Platoons''' (see the Auxiliary section) plus a Company Command Squad, which means 170 Guardsmen and 3-27 Sentinels, along with whatever support units you want from the Infantry Platoon entry in the Codex. Man, that's a lot of dudes: 900 pts ''bare bones''. In addition to the buffs from the Emperor's Shield Platoon (see below), this formation's CCS can order any number of units from the same formation to FRF!SCF! on a single order. Before you start ordering all your units at once keep in mind two things: the ordered units must shoot ''at the same target'', and 300 S3 BS3 shots that reroll ones only translate into ~19 MEQ wounds, is that the best use of +750 pts of infantry? 40 guardsmen in rapid fire range can deliver enough dakka to delete a 10 marine squad - there's no prize for overkill after all. *'''Emperor's Fist Armoured Company:''' A Tank Commander (not Pask) leading 3 Russ squads, and 1-3 Enginseers. The TC has a 12" aura of BS 4 for his Russes, and Enginseers keep things running by forcing Pens on Russes within 6" to be rolled twice and have the lower applied, no "keep the last result" bullshit. The more Russes run things over, the stronger the buffs gets: Toughness units are more likely to run (-1Ld per Tank after the first when resolving Tank Shock), while enemy armour crumples the same (+1 to ramming Str for each subsequent ramming Tank, which is great, as this will buff your S8 ram to S10.) That is, if you manage to ram using these lumbering behe-''WHAT YOU CANNOT CRUSH WITH WORDS YOU CAN CRUSH WITH IMPERIAL TANKS''. No transport provisions for the Enginseers but they don't need that, because Russes can't move more than 6", and the bonus works near Enginseers, not near transports carrying them. Still, their Trojan DTs from IA1 are always useful because it's a cheap way of giving your tanks Preferred Enemy. **If you're on a budget or want to fill up on more Auxiliary formations take note this is the cheaper Core choice: 670 minimum, but a Kabe's Herald would be recommended so those Tank Orders aren't wasted, plus the compulsory Command formation takes the cost up to 750 pts, much more manageable than the ESIC's 1005 pts without anything better than S3 (plus 3 Sentinels, ''ugh'').
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