Editing
Warhammer 40,000/9th Edition Tactics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Dice Roll Math=== *It is almost always better to re-roll dice than to get +1. For instance, re-rollable 4+ has almost a 10% edge over 3+. **The exception is re-rolling 6s, which is 1/36 worse than 5+. **Because of how people throw dice, a re-rollable 2+ has a lower chance than math suggests. People tend to use the same rolling motions, which means those dice often end up in the same position ("1" both times). So use a dice tower or roll your dice more thoroughly for a longer period of time in order to increase randomness and adherence to estimates made via mathhammer. (this bullet should be deleted - this is only true in highly refined laboratory experiments as it requires that starting conditions be the same across consecutive dice rolls - initial die facing, height, surface, etc etc) *The average roll on 1d6 is 3.5, and the average roll on 1d3 is 2. **The average of XdY is X*1dY, so 2d6 is 7, 3d6 is 10.5, etc. *Picking the highest of 2d6 adds about 1 (actually 35/36) to the average roll. *4+ re-roll 5+ is the same as 3+. *Re-rolling 1s is always equivalent to multiplying your odds of succeeding by 7/6, which means, additively speaking, it's better the higher your original odds are: you'll get an extra success in every 12 dice for a 4+, 9 dice for a 3+, and slightly more than 7 dice for 2+ (actually 7.2). **Re-rolling all failures has a larger benefit the lower your original odds; you'll get an extra success every 4 dice for a 4+ base, every 4.5 (i.e. 2 successes every 9) for a 3+, and every 7.2 for a 2+. *The odds of getting a 9 or more on 2d6 is 10/36, a little less than a third (27.78%). Re-rollable, it's a bit less than half (47.84%) *And, if you're into it, there's [[MathHammer]]. *GW dice are not mathematically fair! This set of mathematical data presumes you are using perfectly balanced casino dice which are. See following for details. http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analysis_of_Dice
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information