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====HQ==== *'''Drazhar:''' The baddest motherfucker in an army of bad motherfuckers remains an uncontested badass. Pretty tanky with a 4+ invuln and the ability to reduce any damage taken by 1. He still has his amazing Phoenix Lord tier (probably a little bit better than some, most of them actually) stat line and his aura gives +1 to wound for all Incubi units within 6 inches. Shit just got real and heads will roll. He also packs tormentor, pick a unit within engagement range of him and roll 2d6. If you beat the unit's LD, then they cannot fight until every other eligible unit in your army has done so. Drazhar sports the Executioner's Demiklaives which offers the same single/double version with S+2 AP -3 and a flat D3 on the single profile while the paired profile drops the S and Damage by 1 in exchange for two more attacks. In addition, he can also fight twice in a turn, which makes him even more of a menace. ** Dual-Blades offer 7/14 S5 AP-3 D2 attacks for hacking down hordes and space marines. Sheer number of attacks suggests this will likely be your go-to mode. ** Single-Blade gives you 5/10 S6 AP-3 D3 attacks for hacking down anything T5 or higher. ** Probably best to take this guy in a transport with his incubi friends as they all lack ranged weapons, try out a venom or if you've got money to burn, a Tantalus. Just keep in mind that he will always will be a big and scary target and needs support to get him in the front line where he is best. Watch out for units with good charge distances as he is massively hamstrung when he can't get that meaty charge. ** Remember that his +1 to wound also applies to himself. If you want more Aura nonsense a Archon's overlord ability gives him re-rolls of 1 to hit because he has the Incubus Keyword. This goes away if you give your Archon the Raid Mastermind ability because he doesn't have the Core Keyword. The Writ of the Living Muse will also affect him thanks to the Incubi keyword. Drahzar and his best friend Archon.
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