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====[[Eldar|Craftworld Eldar]]==== *There is a rumor that a new faction of Slaanesh Eldar is in the works... but what they've been doing for essentially millennia, and how Fulgrim's going to react, probably won't make much sense. Slaanesh Eldar would be Dark Eldar that serve Slaanesh, which is normally instantly [[FATAL|fatal]] for them, except for in the shitty works of [[C.S. Goto|Multilazor]]. On the other hand, a previously unheard of faction of Eldar is mentioned to be known to the [[Inquisition]]; the portrait depicting a member of said faction looks incredibly mutated, the symbol next to them depicting their sub-factions is a Mark of Slaanesh, and the portrait itself is labeled only as '''"REDACTED"'''. **The Death Guard codex also makes mention of Nurgle-corrupted, [[Drider|insectile]] Eldar pirates hailing from Saim-Hann. Make what you will of that. *The Eldar Empire is confirmed to have fought the Necrons in the past, though these conflicts were so one-sided that it only made them more certain of their invincibility. The [[War in Heaven]] is mentioned as the greatest of these Eldar-Necron wars. *Tensions are still high between the Ynnari and the Craftworlders, with many Craftworld elders condemning the new faction as misguided at best. Regardless, many Craftworlders have still joined the Ynnari's ranks though the overall organization remains small, with [[Yvraine]] herself doubting it would match even a small Craftworld in battle. **While Yvraine attempted to hold a gathering between the major Craftworlds, the Harlequins, three Corsair fleets, the Dark Eldar, and her own Ynnari to argue in favor of a lasting alliance between them, they soon fall to infighting until they are forced to work together to stop a Chaos incursion. Even then, their cooperation doesn't last long. *Every Craftworld has found itself attacked by Chaos at least once following the Great Rift's opening, even the ones hidden in the Webway, and at least two are probably dead. *Brief overview of how a Craftworld's military forces are organized. *The Bards of Twilight are finally described in detail; they are said to be an order of storytellers and poets entrusted with the full Asuryata- the legend of the Phoenix Lords. *The Great Rift has amplified the psychic powers of the Seers, and many Exarchs have discovered that they can channel Khaine's power to strengthen their already impressive battle prowess. *After a confrontation with Shalaxi Helbane, Yvraine has learned that the last Cronesword is in Slaanesh's own palace. If Ynnead can still be fully awakened, it will not be by using the Croneswords unless a miracle occurs. *It is implied that Imperial Guard forces accidentally unearthed the armor of the Warp Spider Phoenix Lord, which promptly came back to life and killed them. =====[[Craftworld Iyanden|Iyanden]]===== * [[Craftworld Iyanden]] is invaded by Chaos forces...again. This time, the attack is by Slaaneshi daemons led by a [[Keeper of Secrets]], and only the combined aid of an army from every major Eldar and Dark Eldar faction in the galaxy keeps it from being destroyed. They've since had to deal with two other daemonic incursions, Orks, Imperial fleets, more Tyranids, and Necrons from the Sautekh Dynasty. Iyanden just can't catch a break, can they? * After Yvraine brought Yriel back from the dead, an idea has begun to form amongst some of the Craftworld's Spiritseers. In the event that the Craftworld is in danger, the Craftworld's population could commit mass suicide and merge with Iyanden's Infinity Circuit while the Wraith Constructs keep the Craftworld safe. Once the danger has passed, the Eldar in the Infinity Circuit can regrow their bodies like the Dark Eldar, both empowering Ynnead and denying Slaanesh souls. The only flaw in the plan is that if no Ynnari are around, Slaanesh is free to consume the souls of Iyanden's residents. =====[[Craftworld Ulthwé|Ulthwé]]===== * [[Eldrad]] has been exiled from Ulthwé for stealing the Crystal Seers back in Death Masque and for causing three Farseers to crystallize during the events of Fracture of Biel-Tan. He works with the Ynnari at times, but now prefers to travel on his own along with his followers. They now live a nomadic lifestyle similar to the Eldar Corsairs, and he offers his wisdom to any who oppose Chaos, kind of like a dickish Space Elf Merlin. * Ulthwé has recently been divided into rival factions following the recent civil strife among the Eldar; the largest of these still follows the Seer Council, traveling with the Craftworld to stave off the many disasters that the Great Rift has been responsible for. Another has joined Eldrad and typically turns up with the former High Farseer as aid unlooked for, with the Eldar that joined the Ynnari composing a third faction. While in most cases they have fought as allies, it is not unheard of for them to come into violent conflict with each other. * Forced to acknowledge their reliance on the lesser races to survive, Ulthwé's forces begin aiding the Imperium and the Farsight Enclaves for the purposes of preserving future allies that could be used to fight Chaos. ** However, this also leaves their own forces stretched thin, and soon a combined force of Daemons serving Tzeentch and Slaanesh led by six Keepers of Secrets and Kairos Fateweaver breach the defenses of Ulthwé. They are driven off by Eldrad and his followers before they can cause any major damage. *Ulthwé has begun more direct means of preventing human worlds from falling to Chaos by launching clandestine raids to assassinate Planetary Governors too dim-witted to notice Chaos taking hold of their world. This sometimes results in the loss of Eldar lives, such as the Adonis Palace Massacre. **On the world of Cadmas Tertius, Ulthwé sends in a squadron of Hemlock Wraithfighters backed up by Crimson Hunters to bomb the spire of the Adonis Palace and prevent the planet's rulers from completing a Slaaneshi ritual. The Eldar emissaries sent to explain the Craftworld's actions were called murderers and sent away by gunpoint by the Adonites' new leadership. Calling a fake parlay, the Adonite Navy then blew up several Ulthwé ships up before they can retreat while the Eldar curse the Adonites' short-sightedness. =====[[Craftworld Biel-tan|Biel-tan]]===== *Biel-Tan is still in bad shape after the events of Fracture of Biel-Tan; its solar sails are shredded, the lost [[Infinity Circuit]] has yet to be replaced, and Bonesingers struggle just to keep the Craftworld intact. Though roughly half of the Craftworld's population was either killed or joined the Ynnari, the remainder are still as dedicated to wiping out the enemies of the Eldar as ever. *The Swordwind has adapted after the Fracture as well, learning to take advantage of its smaller numbers to better outmaneuver opponents, though the Craftworld remains a shadow of its former self. *Internal strife within the fleets of Biel-tan over the course of the Craftworld's future is averted by the Masque of the Frozen Stars, which redirects their frustrations toward the occupation of a cluster of nearby Exodite Worlds under invasion by Chaos known as the Three Sisters. **When the forces of Biel-Tan go to assist the Exodites, they are joined by Baharroth and Fuegan. Celebration turns to fear when Karandras shows up mid-battle, as 3 Phoenix Lords together could quickly turn into 6, bringing about the Rhana Dandra. After securing the Exodite worlds, the forces of Biel-Tan exterminate the nearby Hive World of Khazhar for harboring the cultists responsible for the Chaos invasion. Since then, many Exodites in awe of the Craftworlders and Phoenix Lords have joined Biel-Tan to repay the debts incurred from protecting their worlds. =====[[Craftworld Saim-Hann|Saim-Hann]]===== *Fluff about Saim-Hann society and some of its more colorful rituals, like their preference for settling disagreements via ritual duels. *Each clan is free to choose whether or not to fight for a given cause, and in some cases a clan may go to war without the approval of the rest of the Craftworld. *An entire Wild Rider Clan and part of the Craftworld itself were infected when just two Vectorums of the Death Guard managed to fight through and board the Craftworld. Although eventually driven off the Eldar are forced to cut loose the infected piece of their home, the resulting despair causing every member of the lost Wild Rider Clan to be possessed by a Daemon of Nurgle and transform into weird insect monsters. *Hive Fleets Scylla and Charybdis are both headed towards Saim-Hann; as befitting their namesakes, they have surrounded in a way that the Craftworld can only evade one by putting itself into the path of the other. =====[[Craftworld Alaitoc|Alaitoc]]===== *Alaitoc's wide network of Rangers has proven to be a valuable asset, as they have helped alert the Craftworld to the many new threats appearing as a result of the Great Rift although no actual known examples exist. *The Imperium gained most of its knowledge of the Eldar because they consistently capture and torture the widespread agents of Alaitoc, making questionable the entire strategy considering how little gain it seems to provide compared to the trove of information it supplies their enemies with. *Still believing that the Necrons are the galaxy's greatest threat, Alaitoc completely destroys the Hyrekh Dynasty the day it wakes up after a sobering vision from its top Seer warning of something that threatens to swallow the galaxy whole. Illic Nightspear has been in talks with the Harlequins of the Masque of the Frozen Stars, and they believe they have only scratched the surface of the threat. *While Alaitoc is busy hunting down the Necrons, the Keeper of Secrets Sli’tha trys to strike at the craftworld, only to have his Deamonette reconnaissance forces struck down by pinpoint Ranger sniper fire. =====Other Craftworlds===== *Yme-Loc is busy in the Halo Stars fighting the Deamon Engine factories of Warpsmith Ur-Shellax with their own super-heavy engines of Vaul. *Iybraesil’s matriarchal leadership sends some Howling Banshees into the Eye of Terror to find Jain-Zar and tell her to stop hanging out with the Ynarri. None return unchanged from the experience. *While Il-Kaithe's Bonesingers are away dealing with an Ork Waaaagh, the Craftworld is corrupted by a nearby Chaos-tainted star. Coral-like growth begin growing on the Craftworld's wraithbone structures, causing the Craftworld's inhabitants to go insane and launch near-suicidal battles. *The Autarchs of Lugganath get pissed off at their Dark Eldar siblings for opportunistic raids on Lugganath's Human allies after getting massacred by Chaos. Which is quite odd, considering Lugganath is known for harboring lots of Eldar Corsairs. As the Eldar and Dark Eldar duke it out, Lugganath is unaware of the Chaos fleet coming back around to finish the job. *Craftword Altansar is helping out the Imperium at Sangua Terra to protect it from Abaddon and the Planet Killer.
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