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===Fast Attack=== ====Angry Rhino==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! F !! S !! R !! HP !! Unit Type !! Composition !! Points |- | Angry Rhino || 3 || 11 || 11 || 10 || 3 || Vehicle (tank, Transport) || 1 Angry Rhino || 35 |} <br style="clear: both; height: 0px;" /><br> Wargear: * Searchlight * hull mounted "smoke" launcher Transport: * Transport Capacity: 11 models, cannot transport Bulky, Very Bulky and/or Extremely Bulky models. * Frie points: three models can fire from it's top hatch. * Access Points: The angry Rhino has one Access Point on each side of the hull and one at the rear. Special Rules: * DAMNED MACHINERY !!!: if there is a model with a Power Wrench is aboard the angry Rhino, he can use the "WORK, YOU PIECE OF SHIT!" Special rule on a 12+ instead of 11+. (this rule does not affect Techmarine's "WORK, YOU PIECE OF SHIT!") Options: *May take items from the '''Vehicle Wargear''' list. *May take Doormaker Charges: +5 pts. (Angry Rhino can not take Doormaker Charges if it is a dedicated transport to an Angry 'Serfs' Unit. in addition to this Angry Rhino can not use Doormaker Charges While it has an Angry 'Serfs' Unit embarked in it.) ====Rage Speeders==== Land speeders are delicate and fragile fast attack platforms armed with heavy weapons that are reliant on speed to get into the right place. The Angry Marines took one look at that and said 'FUCK THAT SHIT'. The only thing they approved of was the speed so they took the standard land speeder and turned it into a super sonic battering ram with the goal of 'TURNING THOSE FUCKERS INTO PASTE!!' Competition to man Rage Speeders is fierce as every angry marine worth his rage salivates at the idea of kicking a heretics balls so fast he can't hear you scream FUCK YOU! till you were kicking the balls in of the guy guy behind him. Before a battle starts Rage speeder pilots often have to beat there brothers away with a power bat in order to remind them 'I'M FUCKING DRIVING!!!' the alterations to the land speeders chassis are considered techno-heresy by some. One tech-priest once 'It's machine spirit scares me. It's just sits there like a wild animal eyeing me like I'm it's next meal all the while it's growling. Endlessly, growling.' [[Image:Rage Speeders.jpg|200px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! F !! S !! R !! HP !! Unit Type !! Points |- | Rage speeder || 3 || 10 || 10 || 10 || 2 || Vehicle (Fast, Skimmer, Chariot, open topped) || 55 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Points !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type |- | Rage speeder crew||--|| 5 || 2 || 4 || 4 || 2 || 4 || 2 || 8 || 3+ || Infantry |} <br style="clear: both; height: 0px;" /><br> Composition: 1 Rage speeder, 1 Rage speeder crew (Both Angry Marines count as one model with the Bulky Special Rule) Transport capacity: 2 (angry crew can not dismount) Wargear: :Rage speeder: :*Heavy bolter :Rage Speeder Crew: :*2 Chainswords :*Power Armour :*Frag and Krak grenades Special Rules: *Anti-grav Upwash (You can find it in the Space Marines codex) *Rage *Angry Marines *Relentless *FUCKING LIGHT WEIGHT: rage speeders make hammer of wrath attacks at strength 5 AP- additionally for each hammer of wrath attack they make, they take a strength five hit that can glance, but not penetrate. *THINK YOU SMART FUCKER!?!: When the Rage speeder loses it's last hull point it automatically explodes as the fuel on board detonates. Treat it as a 'explode' result on the vehicle penetrated table. * FUCK THE SOUND BARRIER!: Rage speeders can charge after moving flat out. If they do so, they gain 1d3 hammer of wrath attacks. * GET THE FUCK OFF!!!: Any angry marine HQ choice, (but not an Angry Commissar, Command Squad or Commissar Fuklaw) can take a Rage speeder as a Dedicated Transport replacing the Rage Speeder Crew. They may join or leave a Rage speeder Squadron as per the Independent character special rule. Options: *may include up two additional Rage Speeders: 55 pts/per model. *any crew may take items from the '''Close Combat Weapon''', '''Ranged Weapons''' and/or '''Special Weapons''' lists. *any Rage speeder may swap its Heavy Bolter with, :*Heavy Flamer free :*Multi-melta +10 pts/per model. *any Rage speeder may take one of the following: :*Heavy bolter or Heavy Flamer +5 pts/per model. :*Multi-melta +15 pts/per model. :*Assault Cannon +20 pts/per model. *any Rage speeder may take Power of the Angry Machine Spirit: +15 pts. ====Assault Squad==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Angry Marine || 5 || 2 || 4 || 4 || 1 || 4 || 1 || 8 || 3+ || Infantry || 4 Angry Assault Marines || 70 |- | Angry Marine Sergeant || 5 || 2 || 4 || 4 || 1 || 4 || 1 || 8 || 3+ || Infantry (Character) || 1 Angry Assault Sergeant || |- | Angry Veteran Sergeant || 5 || 2 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ || Infantry (Character) || |} <br style="clear: both; height: 0px;" /><br> Wargear: *Power Armour *Two Chainswords *Frag and Krak grenades<br> Options: *May include up to 5 additional Angry Marines for 14 pts/per model.<br> *The entire squad may take jump packs for 3 pts/per model. *Angry Sergeant may be upgraded to an Angry Veteran Sergeant for +10 pts. *Angry Assault Sergeant and Angry Veteran Sergeant May take items from the '''Close Combat Weapon''' and/or '''Ranged Weapons''' lists. *Up to three Angry Marines may each take an item from the '''Close Combat Weapon''' list. *For every five models in the Unit, one Angry Marine may take a Flamer, Plasma or Melta charger for +5 pts/per model. *If the squad does not take jump packs, it may select an Angry Rhino or a Drop Pod as dedicated transport.<br> Special Rules: *Inspiring Rage!!! (only Angry Veteran Sergeant) *Angry Marine *THIS WAY YOU FUCKS ====Angry Bike Squad==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Angry Biker || 5 || 2 || 4 || 5 || 1 || 4 || 1 || 8 || 3+ || Bike || 2 Angry Bikers || 63 |- | Angry Biker Sergeant || 5 || 2 || 4 || 5 || 1 || 4 || 1 || 8 || 3+ || Bike (Character) || 1 Angry Biker Sergeant || |- | Biker Veteran Sergeant || 5 || 2 || 4 || 5 || 1 || 4 || 2 || 8 || 3+ || Bike (Character) || |- | Angry Attack Bike || 5 || 2 || 4 || 5 || 2 || 4 || 2 || 8 || 3+ || Bike || |} <br style="clear: both; height: 0px;" /><br> Mounted Assault: If at least one of the detachment's independent characters is equipped with a bike, this unit counts as Troops. Wargear: *Chainsword *Heavy Bolter (Attack Bike Only) *an chainsword additional (Attack Bike Only) *Frag and Krak grenades *Space Marine bike Special Rules: *Inspiring Rage!!! (only Biker Veteran Sergeant) *Angry Marines *DRIVING WITHOUT HANDS! - if an Angry Attack Bike have four Chainswords, will get an extra attack. Options: *May include up to seven additional Angry Bikers for 21 pts/per model. *Any model may take an additional chainsword +2 pts/per model. *The Angry Biker Sergeant may be upgraded to a Biker Veteran Sergeant +10 pts. *the Angry Biker Sergeant or Biker Veteran Sergeant may take items from the '''Close Combat Weapon''' and/or '''Ranged Weapons''' lists. *The Angry Biker Sergeant or Biker Veteran Sergeant may take melta bombs for 5 pts. *The unit may include one Angry Attack Bike for 41 pts. :*The Angry Attack Bike may replace its heavy bolter with a multi-melta for +10 pts. :*the Angry Attack Bike may take one more additional chainsword +2 pts. ====Angry Attack Bike Squad==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- |Angry Attack Bike || 5 || 2 || 4 || 5 || 2 || 4 || 2 || 8 || 3+ || Bike || 1 Angry Attack Bike || 41 |} <br style="clear: both; height: 0px;" /><br> Wargear: *two Chainswords *Heavy Bolter *Frag and Krak grenades *Space Marine Bike Special Rules: *Angry Marines *DRIVING WITHOUT HANDS! - if an Angry Attack Bike have four Chainswords, will get an extra attack. Options: *May include up to two additional Angry Attack Bikes for 41 pts/per model. *Any Angry Attack Bike may replace its heavy bolter with a multi-melta for +10 pts/per model. *Any model may take two additional chainswords +4 pts/per model. ====Angry Bike Gang==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- |Gang Biker || 4 || 3 || 4 || 5 || 1 || 4 || 1 || 7 || 4+ || Bike || 2 Gang Bikers || 51 |- |Gang Biker leader || 4 || 3 || 4 || 5 || 1 || 4 || 1 || 7 || 4+ || Bike (Character) || 1 Gang Biker leader || |- |very irritated Commissar on a bike || 5 || 3 || 3 || 4 || 1 || 3 || 2 || 9 || 4+ || Bike (Character) || |} <br style="clear: both; height: 0px;" /><br> Wargear: *Carapace armor *chainsword *an additional chainsword (Gang Biker leader Only) *bolt pistol (very irritated Commissar only) *Frag and Krak grenades *Space Marine bike Options: *May include up to 12 additional Gang Bikers for 17 pts/per model. *For every 5 models in the unit, may two Gang Bikers each take an item from the '''Special Weapons''' list. *The unit may take cluster mines for 20 pts. *one Gang Biker may be upgraded to a very irritated Commissar on a bike for 25 pts. *The Gang Biker leader and/or very irritated Commissar on a bike may take items from the '''Close Combat Weapon''' and/or '''Ranged Weapons''' lists. *The Gang Biker leader and/or very irritated Commissar on a bike may take melta bombs for 5 pts/per model. Special Rules: *NOT ANGRY ENOUGH: angry gangs do not count as angry marines, meaning commissars can use their BLAM! rule on them. Angry gangs have the following rules. :*combat squad :*Furious Charge :*GET THE FUCK OUT OF MY HEAD!! :*Infiltrate :*move though cover :*Scout *Inspiring Rage!!! (only very irritated Commissar) *Stubborn (only very irritated Commissar) *HERESY! BLAM! (only very irritated Commissar) ====Angrytalon Gunship==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! F !! S !! R !! HP !! Unit Type !! Composition !! Points |- | Angrytalon Gunship || 3 || 11 || 11 || 11 || 2 || Vehicle (Flyer, Hover) || 1 Angrytalon Gunship || 115 |} <br style="clear: both; height: 0px;" /><br> Wargear: *Twin-linked Assault Cannon *Twin-linked Heavy Bolter *Ceremite Plating (You can find it in the Space Marines codex)<br> Options: *may take Power of the Angry Machine Spirit: +15 pts. *May exchange Twin-linked Heavy Bolter for one of the following:<br> :*Skyhammer Missile Launcher (You can find it in the Space Marines codex) +5 pts. :*Twin-linked Lascannon +15 pts. :*Typhoon Missile Launcher (You can find it in the Space Marines codex) +20 pts. *may take one Fighting Aces: 30 pts :*1-2 SLAP THAT SHIT ON THERE! ::* The Angrytalon has been covered in riveted plates of extra metal and scrap, it gains +1 HP :*3-4 TAKE THE FUCKS WITH YOU! ::*After losing all of it's hullpoints, or suffering a Crash and Burn! effect, the Angrytalon retains some control and may place the large blast marker up to 2d6" in the direction of their choice. all Models underneath suffer Str 6 AP - hits as normal. :*5-6 KEEP UP YOU SLOW ASS BITCHES! ::* All Angry Marines within 12" of the Angrytalon have the Fleet and Crusader special rules Special Rules: *Vectored Afterburners (You can find it in the Space Marines codex) *"Escort" Craft: Angrytalon Gunships are not known for "escorting" anything onto the field of battle. In fact, most Angry Marines get fucking pissed right off at the idea of needing an escort for anything. So instead of following Marines into battle, they get hijacked by a commanding officer, AND IT LOOKS FUCKING METAL AS FUCK TO BE SEEN RIDING IN ON TOP OF A GUNSHIP!! :*An Angrytalon Gunship enters play via normal Deepstrike rules with the HQ model as an attachment. The Gunship scatters as normal but must start it's first turn in Hover mode. The HQ model attached then makes an assault against an enemy unit, normal movement and penalties, and is given a Hammer of Wrath attack against the enemy unit. However, the HQ suffers a Str 4 AP - hit even if the charge fails, and must be placed D6" away from the Angrytalon Gunship. *"Strafing" Run: Most pilots would prefer the safety of their vehicle and a large gun to help take down multitudes of enemies, Angry Marines give an obvious "FUCK THAT! GET ME CLOSER SO I CAN HIT THEM!!" :*at the beginning of your Movement phase you can choose to make an Angrytalon Gunship do a Crash and Burn! which you can choose where the large blast marker is place and do not scatter. the large blast marker must be within 18 of the Angrytalon's current position. after the large blast marker is placed, you must place an Angry Marine pilot model underneath the large blast marker. then all Models underneath suffer a Str 6 AP - hits as normal. (the new Angry Marine model do not give a kill point when he is killed) the new Angry Marine model has the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type |- | Angry Marine pilot || 5 || 3 || 4 || 4 || 1 || 4 || 1 || 8 || 3+ || Infantry (Character) |} <br style="clear: both; height: 0px;" /><br> Wargear: *Power Armor *Frag and Krak grenades *Bolt Pistol *Power wrench Special Rules: *Angry Marine *Independent Character
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