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Katanas are Underpowered in d20
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== Big Daddies are Underpowered in Bioshock 2 == That's it. I'm sick of all this "Masterwork Prototype Plasmid Subject" bullshit that's going on in the Bioshock universe right now. Big Daddies deserve much better than that. Much, much, much better than that. I should know what I'm talking about. I myself commissioned a genuine Big Daddy in Rapture for 2,400 Dollars (that's about Y20,000,000,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my Big Daddy. Andrew Ryan's smiths spend years working on a single Big Daddy and fold it up to a tousand times (potato, leprechaun) to produce the finest Big Daddies known to mankind. Big Daddies are thrice as sharp as Those KGB Wolves or CIA Jackals and thrice as hard for that matter too. Anything a KGB Wolf or CIA Jackal can cut through, a Rivet Gun or Big Daddy Drill can cut through better. I'm pretty sure a Big Daddy's Drill could easily bisect a knight wearing full plate with a simple vertical slash. Ever wonder why the Red Soviet Union never bothered conquering Rapture? That's right, they were too scared to fight the disciplined Big Daddies and their Little Sisters of destruction. Even in Bioshock I, PC Gamers targeted the Big Daddies first because their killing power was feared and respected. So what am I saying? Big Daddies are simply the best sword that Rapture has ever seen, and thus, require better stats in Bioshock II. Here is the stat block I propose for Big Daddies: (One-Handed Exotic Weapon) 1d12 Damage 19-20 x4 Crit +2 to hit and damage Counts as Masterwork (Two-Handed Exotic Weapon) 2d10 Damage 17-20 x4 Crit +5 to hit and damage Counts as Masterwork Now that seems a lot more representative of the cutting power of Big Daddies in real life, don't you think?
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