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==Designs== Format Layouts Ground Forces Chassis Types *Humanoid: More visually acceptable to other humanoids. Excellent scouting posture, well suited to most weapons designs. *Arachnid: Excellent Dexterity, ability to climb very well. Fast movement speed, light frame. *Tank: Slow, but room for multiple weapon and defense mounts. Poor maneuverability. *Sphere: Uses hover engines to float. Allows for maneuverability. Multi-limbs, but somewhat slow. Engines make sound *Walker: Faster movement sacrificing slight armor advantages. More Maneuverable on rough terrain. *Feline/Canine: Very fast model, good Dexterity, moderate/low durability Other types may be conceptualized. Infantry Unit Format is in a Wiki template now! See [[Template:AIQ_Ground]] for how to use it. ===Infantry and Armor Units=== {{AIQ Ground |name= Sub-Commander |designation= Unit 1 |chassis_type= Humanoid |size= Medium |weapons= Arm-mounted Infantry lasers |defenses= Standard armor plating |role= Communication Specialist, Infiltration |intellect= None (Requires bandwidth to operate) |equipment= Advanced Communication Equipment:More difficult to disrupt communications; Humanoid skin: Better chance of diplomatic success |notes= First trial model turned a giant worm's insides to mush, saved Red and Ser'lah during Eshareth Attack }} {{AIQ Ground |name= Interface Tool |designation= Unit 2 |chassis_type= Sphere |size= Medium |weapons= Tendril Omni-tool, Eye mounted laser |defenses= Standard armor plating |role= Hacking, Air Superiority, Utility |intellect= None (Requires bandwidth to operate) |equipment= Advanced Engine placement, modified from ship engine types. Travels faster, and farther using hover jets (not quite flight). Omni-tool tentacles, allows for hacking, weapons, welding, minor repair, etc. }} {{AIQ Ground |name= Swarm Bot |designation= Unit 3 |chassis_type= Arachnid |size= Tiny |weapons= Taser (nonlethal); Laser (Main Slot can equip small arms); Dagger-Like Forelegs |defenses= Light Plating, Survival mode allows protection of delicate instruments. |role= Stealth and Recon; if properly equipped can serve as cheap ground forces using Swarm Tactics, Assault and Ambush. |intellect= None (Requires bandwidth to operate) |equipment= Rubber tip to legs (stealth purposes), Wheels for faster speed down long flat surfaces, Adhesive allowing wall climbing, Dagger-Forelegs have small manipulator-claws/hands - for carrying, picking up or any other case when a hand is necessary - attached to the last joint. |notes= While on a mission, glued own legs to a wall and had to be cut free. }} {{AIQ Ground |name= Infiltrator |designation= Unit 4 |chassis_type= HUmanoid |size= Small |weapons= Taser (nonlethal); Laser (Main Slot can equip small arms); Melee blades |defenses= Light Plating |role= Stealth, Infiltration |intellect= None (Requires bandwidth to operate) |equipment= Advanced Communications, Omnitool, Humanoid skin, Advanced Optics }} {{AIQ Ground |name= Shock Trooper |designation= Unit 5 |chassis_type= Arachnid |size= Large |weapons= Heavy lasers |defenses= Trithium armor plating |role= Boarding attack droid |intellect= None (Requires bandwidth to operate) |equipment= Magnetic legs, Grappling ability, minor jet propulsion }} {{AIQ Ground |name= Heavy Assault Droid |designation= Unit 6 |chassis_type= Tank |size= Large |weapons= Heavy lasers, Gatling Mass Drivers |defenses= Trithium armor plating |role= Ground Assault |intellect= None (Requires bandwidth to operate) |equipment= Equipped internally with several repair bots for field repairs, exterior mounted with 4 Terrachnids serving an antipersonnel role. }} {{AIQ Ground |name= Bending Unit |designation= Unit 7 |chassis_type= Humanoid |size= Medium |weapons= Spiked fists (tasers); enhanced cyber-strength |defenses= Standard armor |role= Bending steel and other metals |intellect= None (Requires bandwidth to operate) |equipment= Extended reach arms }} {{AIQ Ground |name= Spy |designation= Unit 8 |chassis_type= Arachnid |size= Tiny |weapons= Taser (nonlethal) |defenses= Light Plating |role= Espionage |intellect= None (Requires bandwidth to operate) |equipment= Recording, video and audio, equipment, ability to cling to walls, fast, Small Omnitool }} {{AIQ Ground |name= Polemarchus |designation= Unit 9 |chassis_type= Arachnid |size= Large |weapons= Infantry grade Mass Drivers |defenses= Heavy armor plating, CWIS (point defense), Superior Shielding |role= Global C&C of ground forces. |intellect= A.I. 5 Cephalus |equipment= Advanced C&C & Comm Array Package, Close Range Sensors, Troop Resupply: Able to keep other units running |notes= A custom unit created for Cephalus to allow the A.I. to move around in combat areas. }} {{AIQ Ground |name= Auxiliary |designation= Unit 10 |chassis_type= Humanoid |size= Medium |weapons= Standard Mass Driver held in arms (and minor one built in) |defenses= Standard armor plating |role= Ground Combat, Boarding, Security |intellect= Minimal/semi-autonomous (when provided with bandwidth/V.I. guidance) |equipment= Extended battery pack(Allows for extended field deployment), built-in basic surveillance tools. }} {{AIQ Ground |name= Defensive Support Droid |designation= Unit 11 |chassis_type= Tank |size= Medium |weapons= Shoulder mounted lasers, eye lasers, acid launcher, and internal Mass Driver Guns. |defenses= Heavy armor plating, Superior shielding |role= Heavy assault |intellect= Automaton |equipment= Deploy-able Energy Shield(protects other units) }} {{AIQ Ground |name= Ghost |designation= Unit 12 |chassis_type= Humanoid |size= Medium |weapons= Standard Power Armor Infantry Weaponry (Built using Power Armor designs, to pass as a human soldier); 'Instant Sponge' Restraint bombs (softer, safer version of Airbag cement), restraint spray cannons, Electrolaser (ranged taser) |defenses= Standard Power Armor Infantry Defenses |role= Population control, guard duty |intellect= None (requires Bandwidth) |equipment= Omnitools in wrists. Speakers. Visor is normally impenetrably black. Some, or perhaps all, units allow the visor to be adjusted up to translucency, allowing a dim view of a convincing android head within. Such 'head units' have randomized facial features, and all units including 'headless units' have a randomized vocal signature for communication with populace to establish trust and give orders. |notes= Designed to normally be indistinguishable from a human soldier in power armor. Power source cooling structured to resemble the same human shaped heat signature actual power armor soldiers have, if any. }} {{AIQ Ground |name= Octo |designation= Unit 13 |chassis_type= Sphere |size= Medium |weapons= Laser cutters/plasma torch with powerful cutting/crushing jaws and tendrils. Optional semi-auto spear gun. |defenses= Standard |role= All purpose underwater operations and duties. |intellect= None (requires Bandwidth) |equipment= The bulky laser cannon and jet thrusters are replaced with smaller yet more effective for it's environment hydro thrusters and better senor arrays to work under water. Unit will have a perfect water seals on all possible leak points and can handle deep water pressure if properly prepared for it. Unit can perform underwater repairs and construction tasks as well as BRUTAL close range/Melee range combat. The Unit can not fly under it's own power, but can walk on land using it's arms but it will not be fast. It can climb however. |notes= This is a unit that will only be made on as needed basis, seeing water worlds are rare and this unit can work in zero G environs but other units are more optimized for space operations. }} {{AIQ Ground |name= Ray |designation= Unit 14 |chassis_type= Walker |size= Huge |weapons= 2 medium plasma cannons mounted on "Face" with one large plasma cannon mounted above |defenses= Best available |role= Tank Hunting/Artillery Bombardment |intellect= None (requires Bandwidth) |equipment= Screech synthesizer; Allows the unit to make unnerving Shrieks to cause terror among the enemy,Thrusters; Allows the Unit to make long powerful leaps |notes= Large Highly Mobile Artillery with capable of dealing with tanks and infantry from range and up close Should be deployed in squads for maximum effect. }} {{AIQ Ground |name= HK-1 |designation= Unit 15 |chassis_type= Humanoid |size= Medium |weapons= Large plasma blades attached under wrists. 2x Hard points for shoulder cannon 1 standard infantry rifle |defenses= Power Armour+Basic Shields |role= Assassination/Morale Devastation |intellect= None (requires Bandwidth) |equipment= Synth Muscle; Adds even more unnatural strength to the droid as well as allowing it to move at even stranger angles.Suction pads on hands and feet |allow climbing. Terrifying appearance; a skull like face plate and coal black paint inspire terror in the enemy. }} ===Ships=== We templates now! See [[Template:AIQ_Ship]] for instructions. Slot System- Every ship you own has only so much space/mass it is able to equip on its surface. This is a representation of that. Weaker weapons mounted on larger slots come in bigger numbers. Some weapons have a minimum slot requirements. :Battleship- Heavy, Medium and Light Slots, suited for combat. Provides 5 bandwidth at max. :Carrier- Heavy, Medium slots are used for fighters. Light slots for weapons. Provides 3 bandwidth at max. :Cruiser- One Heavy Slot, Medium, Light slots. Provides 2 bandwidth at max. :Escort- Medium and light slots. Provides no bandwidth normally. :Fighter- Light slots only {{AIQ Ship |name= Trireme Battlecruiser |designation= GM-Cr-MR-3 |role= Short-to-Medium Range Ship-of-the-Line |type= Cruiser |weapons= Spinal Plasma III Cannons (Heavy), Plasma Cannon Turrets, (Medium), Light Plasma Cannons (Light) |engine= Stellar Drive |hull= Superior Trithium Armor Plating |shields= Dynamic Shielding Grade Shields |point_def= Laser Guided III Point Defense |bw= 2 |cost_m= 150 |cost_g= 50 }} {{AIQ Ship |name= Brawler Battlecruiser |designation= GM-Cr-CR-1 |role= Short-Ranged Battlecruiser |type= Cruiser |weapons= Graviton Driver (Heavy), Graviton Driver (Medium), Boarding Torpedo Slots (Light) |engine= Stellar Drive |hull= Superior Trithium plating |shields= Dynamic Shielding Grade Shields |point_def= Mass Drivers to shoot down missiles/cause them to explode on foe. |bw= 2 |cost_m= 150 |cost_g= 40 }} {{AIQ Ship |name= Catapult Battlecruiser |designation= GM-Cr-LR-2 |role= Long Range Missile Bombardment Support |type= Cruiser |weapons= 'Thor' Warhead Missiles (Heavy, Medium, Light) |engine= Stellar Drive |hull= Titanium Armor MK II (To save costs) |shields= Dynamic Shielding Grade Shields |point_def= Laser Guided III Point Defense |bw= 2 |cost_m= 100 |cost_g= 125 }} {{AIQ Ship |name= Chimera Battlecruiser |designation= GM-Cr-CR-2 |role= Short-range bruiser/disabler |type= Cruiser |weapons= Graviton Driver (Heavy, Medium, Light) |engine= Stellar Drive |hull= Superior Trithium Armor Plating |shields= Dynamic Shielding Grade Shields |point_def= Laser Guided III Point Defense |equipment= Sensors III (ship scans) |bw= 2 |cost_m= 150 |cost_g= 75 }} {{AIQ Ship |name= Buzzard Light Cruiser |designation= GM-S-E-1 |role= On-site scavenging and salvage. |type= Cruiser |weapons= None, see Equipment |engine= Stellar Drive |hull= Standard Armor Plating |shields= Standard |point_def= None |equipment= Sensors III, Scavenge Drones: Designed to use magnets to pull in wrecks and debris for proper salvaging. Much of the ship is cargo bays and places to store these things. Cargo takes up Heavy and Medium slot, with drones taking up light slots. |bw= 0 |cost_m= 100 |cost_g= 20 }} {{AIQ Ship |name= Pilum Destroyer |designation= GM-E-MR-1 |role= Medium-Range Escort & Picket Ship |type= Escort |weapons= Medium Plasma Cannons (Medium), Light Laser V Cannons (Light) |engine= Stellar Drive |hull= Trithium Armor Plating |shields= Barrier Shields |point_def= Light Laser V Cannons Only |bw= 0 |cost_m= 20 |cost_g= 5 }} {{AIQ Ship |name= Blacksmith Repair Ship |designation= GM-Ca-R-1 |role= Onsite Large repair ship |type= Carrier |weapons= Only cutting and welding lasers and plasma torches (Minimal) |engine= Stellar Drive |hull= Standard |shields= Standard |point_def= Standard |equipment= Repair drones and arms |bw= 0 |cost_m= 600 |cost_g= 100 }} {{AIQ Ship |name= Shooting Star |designation= GM-E-C-1 |role= Orbital Assault |type= Frigate |weapons= Drop Pods,Small Dropship Bay |engine= Stellar Drive |hull= Best |shields= Best |point_def= None |equipment= Repair drones and arms |bw= 0 |cost_m= Negligible |cost_g= Neglibgible }} {{AIQ Ship |name= Thunderhawk |designation= GM-F-C-1 |role= Dropship/In Atmosphere Gunship |type= Fighter |weapons= 2x Singularity Driver (Light) Troop Compartment |engine= Stellar Drive |hull= Standard |shields= Standard |point_def= Standard |equipment= Troop Transport |bw= None |cost_m= Negligible |cost_g= Negligible |notes= '''''Experimental''''' }} {{AIQ Ship |name= Road Forger Warp Lane Ship |designation= GM-S-Ex-0 |role= Stable warp lane creator |type= Carrier |weapons= None |engine= Stellar Drive |hull= Standard |shields= Special (Projected forward, elsewhere less protected) |point_def= Standard |bw= None |cost_m= 1000 |cost_g= 700 }} {{AIQ Ship |name= Undertaker Boarding Pod Ship |designation= GM-Ca-LR-1 |role= Deploying and launching boarding droids |type= Carrier |weapons= All weapon slots fitted with droid torpedo launchers |engine= Stellar Drive |hull= Superior Trithium Armor Plating |shields= Barrier III |point_def= Laser Guided III Point Defense |bw= 0 |cost_m= 600 |cost_g= 200 }} {{AIQ Ship |name= Troop Transport |designation= GM-S-C-1 |role= Carries your droids from world to world and drops them down to take the planet's surface. |type= Large Support frame |weapons= Defensive energy weapons |engine= Stellar Drive |hull= Superior Trithium Armor Plating |shields= Barrier III |point_def= Laser Guided III Point Defense |equipment= Possesses Drop Pods for landing forces in hot zones. |bw= 0 |cost_m= 200 |cost_g= 75 }}
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