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===Shields=== Shields are not considered to be part of a model's armour, but as an equippable item: whether or not you have a shield in your hand is what determines if it protects you! Therefore, using a shield does not alter whether or not a model is considered armoured, but instead grants certain abilities to the model: A Shield is a one-handed item, that, while equipped, adds +1 to a model's armour save(or grants it a 6+ armour save, if it has no other armoured protection). Parry: Whenever a model with both a Hand Weapon and a Shield equipped suffers an unsaved wound in close combat, it may attempt to Parry. This represents the skillful use of weapons to ward off enemy attacks. In order for a model to Parry, the following conditions must be met: *The attack being parried must be a melee attack made in the close combat phase. *The model must have both a shield and a Hand Weapon equipped. Only a true Hand Weapon can be used to Parry: Daggers cannot be used to Parry, and nor can Hand Weapons that are also Spells, or ranged weapons permitted to count as Hand Weapons(such as javelins). *A wound from a spell may not be Parried, nor may an attack be Parried if it is from a model with more than twice the WS of the model attempting to Parry *Attacks from Monstrous Creatures can only be Parried by other Monstrous Creatures, should they be armed with a Hand Weapon and Shield If the following conditions are met, before removing the model, roll a D6 each time an unsaved Wound is suffered(this is not a saving throw). On a 5 or less, you must take the Wound as normal. On a 6, the unsaved Wound is discounted - treat it as having been saved!
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