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The Machine
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===Fourth Thread GO!=== I've done some tests using BRP and Savage Worlds. Currently leaning towards BRP for the sanity mechanic, since it's supposed to have a bit of a horror flavour. Currently working on the dynamics of a session. Basically, I want the Machine to be gigantic, empty, utterly incomprehensible and terrifying, but still provide encounters for the players. My current philosophy revolves around rooms posing challenges without any kind of direct combat due to the Machine obviously not being meant for people to walk around in (rooms full of pistons, timed steam vents, and so on), but which will still force players to find clever ways to circumvent. Still trying to figure out the ratio of fightan/exploran/lootan. Then again, maybe I won't have to.
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