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===Fortifications=== Here are the general tactics for fortifications http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Fortifications Before the new book, these were a pretty silly idea, but now that you can choose to deploy regularly, some of these are worth it; Stronghold Assault added a lot of new stuff, too. If you're going to take any of the buildings selections with emplaced guns, it's best to hole-up a small squad of Bloodletters into them; it might seem counter-intuitive to place close-combat troops in a building to engage in ranged shenanigans, but their BS5 makes them hilariously dangerous with any weapon they get their evil little claws on. Otherwise, Plaguebearers are the other troops choice for holding a fort as their toughness and shrouding make them more durable. Basically, if you're gonna take fortifications in your army, you'll have to commit to it. *'''Imperial Strongpoint:''' Basically combines the selections below into one fortification selection, with 1-3 bastions, 1-5 aegis defense lines and a skyshield (you could also take an Honoured Imperium, but that's dumb). Individually, these selections have their own merit; this however is possibly overkill unless you really, REALLY need the dakka. Be sure to have enough squads of Bloodletters to occupy it. **'''Aegis Defense Lines:''' One of the more reliable Skyfire/Interceptor choices, although, being a very choppy army, you probably won't benefit much from the cover saves. A Herald of Nurgle with a minimum unit for meat shields can use it's higher BS to fire the emplacement and hold a backfield objective. **'''Skyshield Landing Pad:''' Your Deep Strikers don't have to scatter and you can get improved Invulnerable Saves, given you already get 5++. **'''Imperial Bastion:''' Put Bloodletters in this guy and put your trollface on as you fire a quad gun or Icarus lascannon at BS5 at their precious aircraft. Oh what's that? They're getting too close? Better loose those 4 heavy bolters on them, then! Few things are as trolly-polly as an Imperial Bastion in Daemon hands garrisoned by Bloodletters. **'''Honoured Imperium:''' You are '''NOT''' playing an Army of the Imperium - don't even ''think'' about this one! *'''Wall of Martyrs Imperial Defense Network:''' These are a colossal waste of points and money for Daemon players! A huge section of building and terrain that will plug up your guys' movements with guns that your Bloodletters can't shoot. There may be a slim case for using Vengeance Weapon Batteries, but everything else is fucking useless. **'''Wall of Martyrs Imperial Defense Line/Emplacement/Bunker:''' They're only going to get in your way and are nowhere near large enough to hold, much less obscure a Nurgle Grinder. **'''Wall of Martyrs Firestorm Redoubt:''' It's a Fortress of Redemption, but you can't use your Bloodletters to shoot any of the guns! Spend the extra 20pts. base and get the goddamn Fortress already. **'''Wall of Martyrs Vengeance Weapon Battery:''' A nice, cheap source of dakka let down by the fact that you can't hole-up Bloodletters inside them - just imagine how sweet it would've been to shoot a Punisher Gatling Cannon at BS5! If you're taking them, upgrade the guns to either battle cannon or quad-Icarus lascannon because punishers at BS3 are meh. *'''Void Relay Network:''' Together, these aren't special but taken separately with other sections they can be interesting (except the Honoured Imperium, of course). **'''Promethium Relay Pipes:''' Could be hilarious to take in order to give your Flamers torrent... assuming you took flamers. **'''Void Shield Generator:''' Projects a little AV12 bubble within 12" (can project 2 more at 25 pts. each). A glancing/penetrating/D-strength hit will collapse the shield, but it can be revived on a 5+ next turn if the generator is still up. Makes a nice little hidey hole for a Nurgle Grinder or two! *'''[[Fortress of Redemption]]:''' Everything you like about Imperial defense lines and bastions, with more dakka. Put a squad of Bloodletters on it and troll with 4 BS5 Heavy Bolters, a BS5 Krak/Fragstorm, and a BS5 Lascannon with Interceptor and Skyfire. Add a Herald of Khorne for that nearly non-scattering missile silo for extra lulz! *'''Aquila Strongpoints''': Taking one of these fortifications is on the high-side of insanely destructive and expensive. Both cost a smidgen over 500 pts. but feature absurdly dangerous weapons and AV'''15''' all around! **'''Macro-Cannon:''' The Macro-Cannon gives you either a 6-foot long D-strength AP1 double tap or a 15-foot long apocalyptic mega-blast that can crash and burn nearby flyers or do D3 wounds to FMC's and FGC's. Totally worth it if you have the points and a squad of 'letters (maybe a Herald, too) to emplace. **'''Vortex Missile:''' As above but you get vortex missiles instead. Specifically, that's 7 shots with an ''infinite range'' D-strength AP1 large blast that hops around the board after being fired. It is every bit as insane as the Macro-Cannon.
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