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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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====Xenos==== *'''Craftworlds:''' Sneaky space Elves who specialize in psychic shenanigans, and spamming -1 to hit modifiers like no tomorrow. Their psykers will fuck you up something fierce by spamming smite and Executioner to hell and back, plus Warlocks and Spiritseers can cast buffs on their units, and debuff your units. Their fleshy aspect warriors are easy enough prey, but take care against any of their wraith units; they come packed with enough D to one-shot your dudes and are slightly sturdier (if the opposing player bothers to support them properly, at least) for it. Still, they'll fall quickly enough if you get the jump on them first. Their squads are also very overspecialized - if you outmaneuver them you’ll have a much easier time of it. Be wary of getting swamped by shuriken weapons, which will force you to rely on your invulnerable saves. *'''Dark Eldar:''' Sadomasochist space Elves. They won't give a damn about your higher than average toughness, but many of their basic weapons will struggle to get through your armor. Conversely, they may as well be flouncing around naked for all the armor they have on. What's better is you won't need to worry about psychic shenanigans from this flavor of spess elf. Watch out for disintegrator cannons, they are prime Multi-wound killers, as well as Coven type models who can partially match your durability. Otherwise, you may find that their army doesn't have as many anti-TEQ options as others. However, they can swamp you in cheap shots and their Wyches bring a very high volume of attacks for cheap models. *'''Harlequins:''' Clown space Elves, almost as dangerous in melee as you are, but much, ''much'' faster and considerably more numerous. They have fewer options to engage your Custodes at range and their T3 bodies are mostly protected by a 4++, so you won't be wanting for ways to kill them. Charge first if you can, don't let your squads get surrounded, and don’t forget the Interrupt stratagem to strike first in combat. The Vexilla Imperius will help you enormously in this matchup. *'''Orks:''' You shouldn't need any help killing Orks, but just in case, remember your Hurricane Bolters on your bikes. You can quite easily play keep-away while hailing shots on the Ork hordes. Also, don't go wantonly charging in with your close combat units since that will play right into the Ork player's hands. Whittle them down like every other race, knock out the supporting Nobz and Warboss, then mop up the weaklings. *'''Tau Empire''' Make sure the Magnifica is in your army, and laugh as the space communists hit your foot slogging troops on 5s (put the radiant mantle on your warlord for 6s to hit). Note that half the army has {{W40kKeyword|fly}} so tying up units is not easy. Also like facing guard, beware of volume of fire. Else wise Tau have a plethora of weapons that can fire a ton of shots AP -1/2 with high damage, the perfect sort of weapons for facing down golden boys. On the plus side, they have no access to psykers! Pro tip from a T'au player: Fear the Riptide, for it is the literal definition of a perfect counter to your army. The longer you are in melee, the less they will be shooting at you. However, the more aggressively you play, the more easily they can catch you in a trap. Units to eliminate on sight are Markerlight sources, Riptides, and any vehicles or drones the Weebs might have brought. Know the Sunshark bomber: It can dish out mortal wounds on your {{W40kKeyword|infantry}} units on a 4+. *'''Necrons:''' Play for keeps, don't fight in half-measures. Focus down a Necron unit until it is wiped, otherwise, you'll likely see a majority of the unit stand back up with Reanimation Protocols. These guys also can’t take psykers so exploit that and bring some SM librarians in a SCD and see how psyker suffering looks from the other side. Watch out for destroyers, they are fairly tough and their beefed-up gauss weapons are prime Custode killers. 'Crons can be slow, but they can also slug it out if you can't kill them efficiently. Wraiths can also be a problem and may survive longer in melee than you would like, though they are only deadly when very expensive. *'''Tyranids:''' One of the most fun matchups in the current meta, as nids and custodes are both combat-based. The key to taking on nids is, as always, to take out the synapse creatures and the big ones. Also, this is one of the few times where you don't want to get in combat immediately; at least try and whittle down the genestealer and gaunt blobs before you charge them. Beware of many heavy melee weapons they have which are a straight 3D. Nids have potent psychic output as well and can surprise you in the shooting phase. *'''Genestealer Cults:''' Deep-striking Genestealers and other terrifying close combat units. Fun! [[Category:Warhammer 40000 Tactics(8E)]] [[Category:Adeptus Custodes]] {{Warhammer_40k_Tactics}}
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