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====Troops==== *'''Corsair Voidreavers''': So remember how that new Kill-Team box came with Eldar Corsairs, which are now squatted by Forge World? And remember how the last Kill-Team box had a unit of Sisters that got rules for use in the main game? You now get that in the main codex '''AND''' they're also usable for your Craft world brethren. While they won't harm anything due to lacking the necessary subfaction keywords, they do get a bit of an offensive edge as any natural 6s to hit automatically wound and count as having rolled a nat 6 to wound, triggering the AP boost of Shuriken weapons on top of the rifles bonus -1 to AP. Compared to your base shooty troop this makes them better man-can openers. They're also very flexible in loadout, being able to go either ranged or melee, giving you a means to cover any range, though special weapons will limit you to 18" at the most rather than letting you enjoy the full range of the shuriken rifles, and the rifles being Rapid-Fire limits your range if you want the full firepower. *It is worth noting that they can also ride in your raiders and venoms as they have the {{WH40Kkeyword|<Drukhari>}} keyword. If you're wanting to really fish for shuriken shots at a safe distance load 'em into one with splinter racks. *It is also worth noting that with the Arks of Omen detachments, you may seriously consider taking one with fast attacks or even elites as the main force, then using these guys for your troops over kabalites or even wyches. They're no more expensive than wyches and can bring a fair bit of high-AP anti-infantry killing power to an army slot that could certainly use more. This isn't to say that the other two are useless mind you, wyches will still do much better at blending their way through hordes of orks and kabalites are a cheap backline unit that can camp objectives or speed up in a venom to unload a blaster into a tank's face.
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