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====Forgeworld Flyers==== Basically, you get these if you want a Valkyrie+ or to pretend you're playing Aeronautica Imperialis. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> *'''Aquila Lander<sup>Forge World Legends</sup>:''' Jesus fucking Christ, at least the Arvus is meant to Kamikaze. T7, W12, Sv3+, with a heavy bolter, autocannon, or multi-laser (36", heavy 3, S6, AP0, D1). Only carries seven models and no Ogryns, so a couple Characters and a Command Squad. *'''[[Arvus Lighter]]<sup>Forge World</sup>:''' An unarmed Chimera that flies. Literally, it has no weapons. Carries twelve models but no Ogryns, so think of this as an expensive and restrictive Drop Pod for Imperial Guard. *'''[[Avenger Strike Fighter]]<sup>Forge World</sup>:''' Brrrrrrrrttttt! Someone put the A-10 Thunderbolt into 40k. With T6 ,W14, and Sv3+, the Avenger is decently rugged, but can't stand up to sustained fire for long. Two lascannons and a heavy stubber are secondary weapons, you're taking this thing for the 36", heavy 10, S6, AP-2, D2 Avenger bolt cannon. With 9th edition giving Marines W2 and heavy bolters D2, this model no-longer fills a niche it used to, but it still looks cool-as-fuck. *'''[[Lightning Fighter|Voss-Pattern Lightning]]<sup>Forge World</sup>:''' With the same profile as the Avenger, the Lightning nominally carries more anti-tank firepower but not that much. Two lascannons are standard and a hellstrike rack is optional (72", heavy 2, S8, AP-2, Dd6+2). Honestly? You have better anti-tank firepower. *'''[[Thunderbolt Fighter|Thunderbolt Heavy Fighter]]<sup>Forge World</sup>:''' The Thunderbolt has an extra wound and point of toughness over the other fixed-wing Flyers. A quad autocannon and twin lascannon with optional hellstrike rack make up their armoury. Can be thought of as a tougher and longer-ranged Avenger Strike Fighter. *'''Valkyrie Sky Talon<sup>Forge World Legends</sup>:''' An Elysian-exclusive variant, this model has a heavy bolter and two hellstrike missiles (''two'', not the one that the regular Valkyrie has), which can be swapped for two multiple rocket pods. The main difference is that you swap the Infantry transport for the ability to carry one Elysian Tauros model (which are fast enough that they don't need help getting around the map unless you're playing apocalypse and even then artillery will make a bigger difference) or two Elysian Drop Sentinels. *'''[[Vendetta]]<sup>Forge World</sup>:''' A Valkyrie whose first words were "fuck tanks". The three usual rules and hover jet, alongside its transport capacity of twelve models make it capable enough for dropping troops, but note that it doesn't have the Grav-Chute Insertion rule of the Valkyrie. But obviously, you're not taking her to mainly transport things, since the Valkyrie does it better and cheaper. No, you're taking her for the ''three 72" twin lascannons'' she has as standard. Two of the twin lascannons can be swapped for the hellstrike rack (72", heavy 2, S8, AP-2, Dd6+2), but you shouldn't do that as you're swapping four lascannon shots for two weaker attacks that may do more damage, but not as much damage as two additional lascannon shots. Finally, she can also take two heavy bolters. With 9th edition removing the -1 to hit rolls for moving and firing heavy weapons if you're a Vehicle, this model is back in relevance now. Note, however, that it does ''not'' have Roving Gunship, which means the improvement in tank-hunting power over a Valkyrie is less than you might think. This will hit 3 times on average with tank hunting weapons, versus the Valk's two. Your call whether that's worth 80 points and tbe loss of Grav-Chutes. *'''[[Vulture]]<sup>Forge World</sup>:''' The last of the V-flyers, this is the only one without transport capacity and is a true gunship. With a Valkyrie's statline, the Vulture comes stock with a heavy bolter, hellstrike rack (72", heavy 2, S8, AP-2, Dd6+2) and two multiple rocket pods (36", assault d6, S5, AP-1, D1). You can swap the hellstrikes and rockets for two punisher gatling cannons (24", heavy 20, S5, AP0, D1). Good for mulching guard-shaped enemies (statistically, it'll delete an Infantry Squad a turn) and hurting heavier Infantry with sheer volume of fire. The range in the guns is deceptive - 24" is a lot meaner than it looks when it's mounted on a platform that can cover nearly ''four feet'' of board space without advancing. You'll get exposed to enemy fire, but you're Hard to Hit and have more wounds than a Leman Russ. Never take it into Hover mode unless you absolutely have to - it's lost its Strafing Run rule in 9th, so you get nothing from staying still. In general the various fixed wing vehicles the guard have are of questionable utility due to the point cost you pay for them. The Avenger is a good example: it's going rate is 165 point and for that cost you could get a Leman Russ Demolisher with heavy bolter sponsons, A slower, but far sturdier and arguably harder hitting, and easier to buff platform. In general most of the flyers run into the issue that they don't do as much for there points as another Leman Russ could. They may not be 100% 'bad' but they're not the most efficient options you have. . . BUUUUUUT!! If you're a Militarum Tempestus detachment, you don't have access to any tanks so though more expensive airpower might be your next resort for heavy firepower. </div></div>
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