Editing
Warhammer 40,000/9th Edition Tactics/Tau
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====[[Sa'cea]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |rowspan=3|[[File:Sa'cea Sept Symbol.png|150x150px]] | In the grim darkness of the far future, the Banner of T'au flies high. |- |Thematically, Sa'cea is the most militant and disciplined of the Septs, where Fire Warriors and Pathfinders train for years in order to unerringly stand their ground against even the mightiest Monsters and war machines. They are ever eager to expand the greater good, and have disciplined and well trained soldiers prepared to perform this task. |- |On the tabletop, they highly favor non-stealth infantry battlesuits (i.e. Crisis and Broadsides), which they render more durable at long range and more murderous in melee, with decreased benefits to vehicles and non-suits, and they never use stealth suits if they can help it. |} <div class="mw-collapsible-content"> ;Tenet - Masters of Urban Warfare: Each time a ranged attack targets a unit with this tenet, if the attacker is more than 12" away - or more than 18" away if your unit is a {{W40Kkeyword|VEHICLE}} - your unit gains the benefits of dense cover. {{W40Kkeyword|VEHICLE}} and {{W40Kkeyword|BATTLESUIT}} units do not take the penalty for firing heavy weapons against units they are engaged with. ::*The cover is a blessing for protecting your crew in the early stages, but will also force you to wipe units before they can close in to kill you in combat. The second part means more if you're fighting other tanks or monsters, where maybe charging a hammerhead might even begin to make sense. ;Warlord Trait - Strategic Conqueror: In your command phase, select one friendly {{W40Kkeyword|SA'CEA}} unit within 9". Until the start of your next command phase, that unit gains obsec. If it already had obsec, each model in that unit counts as two for controlling objectives. :*Give this to an enforcer commander to grant two units obsec (one of which has to be Crisis+Core), one Crisis+Core unit double-obsec, or one Crisis+Core obsec and one Troops Core double-obsec. ;Relic - Grav-Inhibitor Field: At the start of the fight phase, all enemy units engaged with the bearer fight last. Melee attacks against the bearer have -1 to hit. At the very least, it'll give you a chance to lay down your prototype flamer right after getting charged. ;Stratagem - Orbital Uplink (1CP, Strategic Ploy): Use in your shooting phase. Select one enemy unit; until the end of the phase, ranged attacks {{W40Kkeyword|SA'CEA}} units make against that unit ignore all cover. </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information