Editing
Warhammer 40,000/Tactics/Necrons(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Sautekh=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Sautekh Dynasty Banner.PNG|80px|left|]] After 60 millions years of slumber the protocols of conquering and martial pride still run strong. Thematically the Sautekh Dynasty is all about using terror as a weapon, Flayed Ones, unnatural storms, gigantic war machines. When the Sautekh Legions march to war they do so to win decisive battle after decisive battle. After having seen much success the nobility of Sautekh and its subject dynasties have grown arrogant, letting enemies get away to show them a lesson, an inability to take threats like the Orks seriously and Nemesor Zahndrekh refusing to believe that the Dynasties of old have fallen and that the galaxy is rife with humans, Orks and Aeldari. In terms of crunch Sautekh has a relatively weak Dynastic Code, only worth something for Doomsday Arks, Doom Scythes and units with Rapid Fire weapons, sometimes a bad apple you have to bite to take one or several of their sometimes amazing Unique characters. They do however have a great Stratagem that helps you clean up big units one turn at a time, this is hugely beneficial against things like Knights and especially units that are -1/-2 to hit like Plaguebearer hordes, but Sautekh really demands you build your list around this Stratagem to be successful. <div class="mw-collapsible-content"> *'''Dynastic Code: Relentless Advance:''' Get no penalties when firing with Heavy weapons after moving. If you Advance, ''every'' shooting weapon is considered an Assault weapon for that turn. ** Remember this works on ''every'' type of gun. So Assault Doomsday Cannon is a go. The rule about no shooting if you moved at all will still apply to the High power shot, of course, but go nuts on low power. ***It also works on Pistols, which is good news for your Wraiths. Unfortunately, Destroyer variants get less benefit from this Code, because they're already paying points for ignoring the penalty to move and shoot Heavy. *'''Warlord Trait: Hyperlogical Strategist:''' Provides one re-roll for the Warlord's personal use. More importantly, lets you reclaim your spent command points on a 5+. This is hands down our strongest Trait, if you have a Sautekh character you want this. *'''Stratagem: Methodological Destruction (2 CP):''' After a {{W40kKeyword|SAUTEKH}} unit has caused a wound on an enemy unit, all other {{W40kKeyword|SAUTEKH}} units recieve +1 to hit said enemy unit this phase. This is a potent stratagem, especially considering the advancing makes all your weapons assault, meaning that with some planning you can hit with most of your full fire power on a turn and advance, with little penalty. Bring a stalker to gain reroll 1s, combine with MWBD, and you're basically aimbotting. *'''Relic: The Abyssal Staff:''' Replaces Staff of Light. Melee wise it's unchanged from the Staff, but the shooting changes to 12" Assault 1 that automatically hits - roll 3d6, and if the result is equal to or greater than the highest Ld in the unit, they suffer d3 mortal wounds. Average roll of 3d6 is 10.5, so this could be very potent if your warlord is hunting down {{W40kKeyword|CHARACTER}}s. Also, according to the fluff paragraph accompanying it, these things were made by [[awesome|embedding each one with a tiny sliver from the Deceiver's necrodermis to summon wisps of shadow imbued with Mephet'ran's anarchic insanity]]. Absolutely 0 synergy with your Dynastic Code, but it's still an amazing relic. *Unique Characters: **'''[[Imotekh the Stormlord]]''': Overlord with an extra wound, 2+ Sv, phylactery, buffed Staff of Light he can use MWBD on {{W40kKeyword|INFANTRY}} from any Dynasty or twice on {{W40kKeyword|SAUTEKH}} {{W40kKeyword|INFANTRY}}. If you manage to get him within 12" he also gives reroll 1s to {{W40kKeyword|SAUTEKH}} Flayed Ones, but you should be taking {{W40kKeyword|NOVOKH}} Flayed Ones so it's kind of pointless. '''Lord of the Storm''' allows you to pick a unit (but not {{W40kKeyword|CHARACTER}}) within 48" and roll D6, with the target receiving mortal wounds equal to the die unless you rolled 1. You also roll a D6 for each unit within 6" on a roll of 6 the unit suffers D3 mortal wounds. He also gives you a free CP. With his massive cost drop in CA2018 he is a viable choice for many armie, his true place is in an army with lots of {{W40kKeyword|SAUTEKH}} {{W40kKeyword|INFANTRY}}, but his Lord of the Storm ability and extra CP makes him a good choice even if you are not getting the absolute most out of him. **'''[[Nemesor Zahndrekh]]''': Overlord with an extra wound, 2+ Sv and a Staff of Light. He can turn off all aura abilities of a single model within 12". Use this rule if you can get close enough to Guilliman. Laugh as you shut down his "re-roll everything" bullshit. He can also hand out a random buff at the start of each of your turns to a {{W40kKeyword|SAUTEKH}} unit within 6" (+1 A, re-roll charge rolls or +1 BS) until the start of your next turn. He is our worst Character, don't waste your points on this guy. Unless you're taking Obyron, then he's a necessary evil. **'''[[Orikan the Diviner]]''': He's basically a beefier Cryptek. His 5++ aura is bigger (which also works against CC unlike the regular Cryptek ability), and he has a better weapon and statline (which gets even better if you roll for The Stars Are Right). Not bad for the small increase in cost. Instead of being an improved C'tan shard in terms of stats he is now worse in that regard; worse weapon, worse inv save, worse movement and worse wounds. Yet, still buffs and Living Metal remains. **'''[[Vargard Obyron]]''': Lord with WS 2+, 2 extra wounds, 1 extra A and a 2+ Sv. He gets to Fight if he dies before making his attacks. Pretty terrible, just take two Lords instead. Unless you're going to take Zahndrekh, which suddenly makes them both worth it. Obyron can absorb wounds for Zahndrekh in the same way Lychguard can, this mostly just means your opponent can't focus down Zahndrekh, but nothing prevents them from focusing down Obryon. The real reason you're taking either of these characters is because you can move Vargard Obyron and a friendly {{W40kKeyword|SAUTEKH INFANTRY}} within 6" of Obyron, across the board to be entirely within 6" of Nemesor Zahndrekh at the end of each of your Movement phases, Vargard and the unit he brings with him only has to be 1" away from enemy units meaning you can get a guaranteed charge as long as Zahndrekh is within 8" after moving. After this the unit can still shoot and charge even if they were locked in combat as long as you didn't have to fall back to get the unit within 6" of Obyron. Moving Nemesor Zahndrekh around the map with the Deceiver and/or a Ghost Ark/a Monolith/a model with the Veil of Darkness Relic is a good idea. You're still paying quite a lot for the combo and teleporting {{W40kKeyword|SAUTEKH}} Lychguard or Flayed Ones isn't necessarily better than just giving them a Code they can actually use, but with their massive points drop they certainly work much better than previous to Chapter Approved 2018.</div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information