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Age of Sigmar/Tactics/Destruction/Orruk Warclans
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===Ironjawz Battalions=== '''{{color|#cc9900|Ardfist}}''' ''(120pts) 1 Orruk Warchanter, 3-5 Orruk Ardboyz'' :The Warchanter of this battalion learns the '''Drawn to the Waaagh!''' command ability, use this command ability when a unit from this battalion is destroyed. Roll a dice, on a 4+ a new identical Orruk Ardboyz unit appears, set it up wholly within 6" of the table edge and more then 9" from enemy units. Amusingly, this new unit is added to the battalion, so its destruction can trigger another roll, and on and on. '''{{color|#cc9900|Brutefist}}''' ''(120pts) 3-5 Orruk Brutes'' :1 Orruk Brute boss has 5 wounds instead of 3. :Whenever a model from this battalion makes a charge move, pick 1 enemy unit within 1" of that model and roll a dice, on a 4+ it takes 1 MW. '''{{color|#cc9900|Gorefist}}''' ''(130pts) 3-5 Orruk Gore-Gruntas'' :1 Gore-Grunta boss has 7 wounds instead of 5. :In your first hero phase, each unit wholly within 18" of the battalion boss can make a normal move but cannot run. '''{{color|#cc9900|Ironfist}}''' ''(160pts) 3-5 Orruk Brutes, Orruk Gore-Gruntas or Orruk Ardboyz'' :1 Brute Boss or Gore-Grunta boss gets +2 to its wounds. :Once in each of your hero phases you can use the '''Mighty Destroyers''' command ability from the Ironjawz Allegiance for free, using the battalion boss as if it were a Megaboss. '''{{color|#cc9900|Weirdfist}}''' ''(140pts) 1 Orruk Weirdnob Shaman, 3-5 Orruk Brutes or Orruk Ardboyz'' :If the Weirdnob Shaman of this battalion is wholly within 18" of 2 or more units from this battalion, it can use it's Brutal Power ability to attempt to cast Green Puke twice, in addition to other spells it can cast. '''{{color|#cc9900|Brawl}} (Superbattalion)''' ''(140pts) 1 Orruk Megaboss, 1 Orruk Warchanter, 1 Orruk Weirdnob Shaman, 3-5 Brutefist, Gorefist, Ardfist, Weirdfist or Ironfist warscroll battalions'' :Once per battle if your general is alive, another Orruk hero from this battalion can use the '''Ironjawz Waaagh!''' command ability. This does not stop you from using the regular Ironjawz Waaagh! command ability but you may not use the command ability more than once in the same combat phase. ::Here's a fun thought - an Ironfist costs 160 points apiece, and you need at least a squad of Brutes to make it useful, but can otherwise fill it with Ardboyz. Two min units of Ardboyz and a min unit of Brutes is 320 points, plus the 160 points of the battalion makes 480. Three of these would be 1440 points, plus 110 apiece for Warchanter and Weirdnob, 150 for the Megaboss and 140 for the Brawl itself - 1950 points in total, just enough for an extra command point if you so desire (or swap out one or two of the Brute squads for a min squad of Gore-Gruntas). So, at 1950-2000 points, you can have a Superbattalion. ====Ironsunz Battalions==== To take the ones below, you need to be part of the '''{{color|#cc9900|Ironsunz}}''' Warclan. You can only at most take one Da Bossfist and one Moggorz's Rekrootin' Krew in an army. '''{{color|#cc9900|Da Bossfist}}''' ''(220pts) 1 Megaboss on Mawkrusha (Dakkbad Grotkicker), 0-2 Megaboss on Mawkrusha, 2-3 Megabosses on foot, 2-3 Orruk Brutes'' :Dakkbad must be the general and have the Right Fist of Dakkbad Command Trait. In addition, at the start of each hero phase, if Dakkbad is on the field, roll a d6. On a 4+, get a CP. Also, all units in this battalion gain +1 to the attack characteristic for all their melee weapons, including mounts. '''{{color|#cc9900|Moggorz's Rekrootin' Krew}}''' ''(150pts) 1 Orruk Megaboss (Moggorz), 1 Orruk Brutes (Da Rekrootin' Krew), 1-5 Orruk Brutes or Orruk Ardboyz (Aspirants)'' :Aspirants don't benefit from Ironsunz Kunnin'. Instead, they ignore Battleshock while wholly within 18" of either Moggorz or Da Rekrootin' Krew. '''{{color|#cc9900|Dakkbad's Brawl}}''' ''(120pts) 1 Orruk Warchanter, 1 Orruk Weirdnob Shaman, 1 Da Bossfist battalion, 1 Moggorz's Rekrootin' Krew battalion, 1-3 Brutefist, Gorefist, Ardfist, Weirdfist or Ironfist warscroll battalions'' :Once per battle if your Dakkbad is alive, another Orruk hero from this battalion can use the '''Ironjawz Waaagh!''' command ability. This does not stop Dakkbad from using the regular Ironjawz Waaagh! command ability but you may not use the command ability more than once in the same combat phase.
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