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====Drow City of Myr'klyt==== People: The main residents of Myr'klyt are drow, but half-drow are becoming increasingly common. Some other underground dwelling races are allowed to live in the city like duergar, mind flayers, and goblins, but only after they have been carefully vetted. Some enchanted monsters and demons can also be found in the more high end niche brothels. Some humans also live here permanently, often actors and actresses posing as slaves. Guests are mostly from Westphallica. Myr'klyt's true nature is a well kept secret to increase its exclusivity, though the existence of Myr'klyt is well known in the region. Many falsely believe that Westphallican nobles sell unwanted refugees and wannabe immigrants into slavery to Myr'klyt, a rumor Westphallica does nothing to dissuade since it already spends lot of money deporting undesirables. Religion: The drow who founded Myr'klyt where refugees from drow cities run by various evil gods and goddesses back in their home plane of existence. Some of them still worship their old goddesses like the Masked Lady, while others have converted to local gods like Gaelhalla, Vanille, or Gayin. Magic: The drow of Myr'klyt don't have a particularly high number of magic users by the standards of their race. Those that do learn magic focus on combat magic or illusions or enchantments that can boast their profits in the tourism business. Military: Myr'klyt frequently has to defend itself against other underground races, particularly other drow. Like most of their race, their preferred tactics are stealth, hand crossbows, and offensive magic. Westphallican nobles will sometimes send their mercenaries and operatives to help protect their investments in Myr'klyt from attack. History: Drow cities first began to appear beneath the surface many centuries ago. Found beneath Aesanaria, Nantes, Ercaenmedi, Afrozil, and many other nations, they quickly gained a reputation as hubs of slavery and evil, thriving despite having to compete with many other evil creatures beneath the surface. However, Myr'klyt was not like most other drow cities. Smaller and less evil than other cities, it suffered from frequent raids from other drow cities before the ruling council came up with a rather unusual way to firm up its alliance with Westphallica. Noting the existence of entire palaces and towns based around a single erotic theme, the Matron Mothers of Myr'klyt allowed their closest allies in Westphallica to set-up private retreats and brothels in exchange for high taxes which they used to buy magical components and weaponry to defend their city. Over time, the tourism industry came to dominate the city, with almost everyone working at least a side-gig in tourism. Economy: A small isolated city, Myr'klyt relies almost entirely on tourism from Westphallica to run its economy. Activities that can be found here run from the relatively benign like swimming, watching play, dance halls, shopping, going to restaurants, gambling, and watching races, to hardcore like themed brothels and orgy dens, elaborate roleplaying, and erotic fight clubs. Everything is based around what Westphallicans think an evil drow city should look like, but drow that work in the tourism industry find the whole thing very unauthentic, and particularly when combined with the sexual aspect, rather degrading. Many drow and half-drow have left the city as a result, usually staying in Westphallica, but some going to places like Falconhead, Hoogivs, or Utopia, where people are both relatively open-minded and peaceful.
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