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====Dark Reapers==== 66pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Dark Reaper | 22pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 3 Dark Reapers |- | Dark Reaper Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jump Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Reaper Launcher with Starswarm Missiles *Reaper Rangefinder '''Special Rules''' *Ancient Doom *Slow and Purposeful *'''Inescapable Accuracy''': A model with this special rule re-rolls failed to Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn. *'''Fast Shot''' (Exarch Only): A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots. '''Options''' *May include up to seven additional Dark Reapers - 22pts/model *All Dark Reapers in the unit may take Starshot Missiles - 11pts/model *May upgrade one Dark Reaper to a Dark Reaper Exarch - 15pts *The Dark Reaper Exarch may exchange his Reaper Launcher for one of the following: - Shuriken Cannon - Free - Eldar Missile Launcher - 15pts - Tempest Launcher - 15pts *If the Dark Reaper Exarch has a Reaper Launcher he may take Starshot Missiles - 8pts *The unit can take a Wave Serpent as a '''Dedicated Transport'''
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