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===Ghost Sergeant Jonnahas, Legend of Tertius Prime - 50pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"My brothers-in-arms... you have done more than enough. Go! I will hold these monsters off for as long as I can!"'' <div class="mw-collapsible-content"> Sergeant Jonnahas is listed in the Halls of Remembrance on all of the Knights Inductor Battle Barges as an Honorary Brother Commandant of the Recruits. He had served with full honors during his tour of duty in the Guard Aspirants, but was unable to receive the implants due to <undisclosed> reasons. However he respectfully refused to return to Astra Militarum as an commander or the Scions Tempestus as a high-ranking officer and chose to partake in the trial to become an Astartes alongside the few other human Librarian recruits. Being an anomaly, Zakis Randi decided to test the stubborn Jonnahas and have him endure the Trials of Initiation that all augmented recruits (and unaugmented potential Librarians) go through to become Astartes. Though the trials were not meant for a human to take, he persevered when his body could no longer go on, standing at the end of the trials victorious, unconscious, by his sheer force of will. He was chosen by the eccentric Maestro Gajet on occasion as an unaugmented test pilot for many of his creations, the last of which was the (now lost) Savior-Pattern Marauder Terminator Suit. Lost in the fierce battle to contain the daemonic incursion of the Warp Technology Workshop to allow the researchers to flee with precious data, he was last seen holding off a Khorne Greater Daemon when it appeared that the fail-safe on the suit was detonated. However fate seemed to have other plans for the Ghost of the Lost Workshop, as continued sightings of the suit have been reported at times, though the reports remain for the most part unsubstantiated... </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Ghost || 5 || 5 || 3 || 3 || 2 || 3 || 3 || 9 || 4+ |- | Armored || 5 || 5 || 4 || 6 || 4 || 3 || 3 || 9 || 2+ |}<br><br><br><br><br> :'''Unit Composition''': Ghost :'''Unit Type''': Infantry (Ghost, Unique) Jump Pack Infantry (Armored Ghost, Unique) :'''Wargear''': Ghost: Trooper Armor, Seismic Charge, Blind & Krak grenades, Boltgun w/ Lumen Bolt Ammo, Bolt pistol, locator beacon. Armored Ghost: Savior-Pattern Marauder Armor *'''Savior-Pattern Marauder Armor''': Is Marauder armor with Relentless, Omni-Targeting Systems and Fail-Safe. It is armed with two Hunter Killer missiles, a twin-linked Skybolt Missile Launcher, two Seismic Charges, an Assault Cannon, and a Dreadnought Chainfist w/ Built-in Cerberus Launcher. Includes a locator beacon, Aceso and a Bulwark Guardian Shield that it benefits from. *'''Omni-Targeting Systems'''- May fire up to three weapons per Shooting phase at different targets. *'''Fail-safe'''- A bomb attached to the life signals of the Savior Marauder suit. Should Armored Ghost lose his last wound, resolve a S8 AP2 6" explosion centered over the model before removing it. :'''Options''': *May be armored in the Savior Pattern Marauder Armor (gaining the Armored Ghost profile, rules, and wargear) for: +200pts :'''Special Rules''': (Ghost); Fearless, Suppression Tactics, Sub-Orbital Direct Insertion, Independent Character. (Armored Ghost); Fearless, Suppression Tactics, Rampage, Sub-Orbital Direct Insertion *'''Never Out-Gunned'''- If there are more enemy units within 24" than friendly units (not including himself), Ghost (and Armored Ghost) and the unit he is in may fire a second time in the same phase at a second unit with Snap Shots. *'''Let's Get Tactical!'''- Friendly Knight Inductor units within 6" Ghost or Armored Ghost gain Split Fire and Pinning tests they and Jonnahas inflict are taken with a -1Ld modifier. *'''Grand Skyfall'''- The turn Armored Ghost Deep Strikes, he emits a powerful shock-wave. Enemy models within 6" take a S4 AP6 hit with Strike-down.
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