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===Iron Leviathan=== Leviathan Dreadnoughts are legal for 40k. Any space marines can take them, and they are good.The Iron Hands Levi dread is without a doubt the best, despite a number of attempts by GW to take it down (turns out it was just as resilient to nerfs as it was to damage). When the supplement was first released, this T8 2+/4++ 14 Wound monster now got a 6+++ on top of it and any damage was halved due using a stratagem, then reduced by a further 1 due to the Iron stone Relic, although this only came into play if the Iron Hands player didn't simply hand the wounds off to a nearby Intercessor squad since Iron Hands had a stratagem that let anything 'look out sir' for anything else (the intercessors also got feel no pain against the mortal wounds, this could be improved to a 5+++ with a stratagem). At it's peak, 100 lascannons fired at space marine BS would not even get it down to it's first bracket (and if they did by some miracle reduce it below half health, it's stats would still not degrade because Iron Hands vehicles double their remaining wounds for the purpose of bracketing), and of course, any damage done would not necessarily stick. Because on top of this, the stupid thing could then be healed for: not D3, not 3, not 6, but 6+D3 wounds EVERY TURN, since an Iron Hands librarian could cast a power that healed them for D3 on top of the 6 wound repaired by the fresh new Primaris release: [[Malkaan Feirros|Iron Father Feirros]] who as a master of the forge could heal a flat 3 instead of the d3 a normal techmarine could, and could do it twice EVERY TURN because GW wanted to push sales. T8 14W 2+/4++/5++ 20 ablative wounds to look out sir, all damage halved, then reduced by 1, and 6+D3 wounds restored each turn We don't even need to talk about what happened when the Leviathan got to return fire, where it got an additional -1 to the ap of it's already insane main guns due to doctrines, and as an Iron Hand and it could move full speed and fire it's guns with no penalty for moving and firing heavy weapons (using that sweet sweet 2+ BS), all this before we add auras. After realizing how screwed these rules were, GW put away the nerf bat and pulled out the nerf hammer. They started first by nerfing Feirros so he couldn't heal the same vehicle twice, and later releasing a sweeping series of orbitally deployed nerfs that finally made a difference. They reworded the halve damage strat to instead only reduce damage by 1 and making it no longer stacked with the Iron Stone, and made the look out sir stratagem so only non-vehicle characters could benefit. They also entirely changed doctrines, so the Iron Hands could only stay in Devastator doctrine (and get the move and shoot without penalty and additional -1 ap for heavy weapons) for the first turn. (This doctrine nerf affected all Space Marines, some like the Dark Angels really didn't need it, but they were acceptable lossess to anyone who'd seen an Iron Hands Levi dread in action). The monster is gone, but his reign of terror will be remembered.
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