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====Types of Magic==== ''The following is a list of spells found in each category. Some spells are multi-category; as long as a spell is listed as "Common", then it can be used by witches and wizards without the related feat for its other group.'' '''Common''': Aqua Create, Flare, Flash, Force Push, Healing, Levitation, Lighting, Projection, Writing, Yum, Dark Mist, Dash, Flare Arrow, Flare Bit (Flare Bullet), Freeze Arrow, Freeze Bit (Freeze Bullet), Message, Mind Control, Opening, Sleeping, Change Earth, Fireball, Ice Ball, Identify '''Sorcery (Black Magic)''': Flash, Bam Rhod, Flare Arrow, Flare Bit (Flare Bullet), Freeze Arrow, Freeze Bit (Freeze Bullet), Mind Control, Burst Rondo, Damu Bras (Dam Brass), Dil Brand, Fireball, Fire Bolt, Ice Ball, Blast Ash, Domination, Firestorm, Flare Lance, Garuk Ruhard, Icicle Lance, Mega Brunt, Blast Bomb, Burst Flare, Dimil Arwin, Dis Fang, Mega Brando, Rune Flare, Vaal Flare, Dynast Bras, Garv Flare, Zelas Goto, Dragon Slave, Ragna Blade, Giga Slave '''White (Clerical, Holy)''': Healing, Levitation, Lighting, Projection, Water Walking, Writing, Cure Blindness or Deafness, Ferious Breed, Message, Opening, Sleeping, Suspend, Assha Dist, Elmekia Lance, Flow Break, Identify, Rahfas Seed, Recovery, Resting, Telekinesis, Concealment, Fel za'Red, Flow Twist, Illusion, Protection, Visfan Rank (Vistfarank), Dimensional Portal, Elmekia Flame, Megiddo Flare, Resurrection, Restoration, Time Slip, Time Stop, Flame Breath (Holy), Holy Rezast (Holy), Ray Freeze (Holy), Chaotic Disintegrate (Holy) '''Shamanism''': Aqua Create, Flare, Force Push, Shadow Snap, Yum, Balus Rod, Bom Di Wind, Dark Mist, Dash, Monobolt, Astral Vice, Behfis Bring, Blam Blazer, Change Earth, Diem Wing, Digger Bolt, Ly Briem, Petrify, Ray Wing, Balus Wall, Bom Spreed, Boo Brymer, Buday Wind, Diev Volt, Sea Blast, Shadow Wave, Van Rail, Wind Barrier, Astral Break, Blam Gush, Dug Crystal, Dug Haut, Ghozu Vro, Golem, Mosu Varium, Van Rehl, Demona Crystal, Grey Bomb, Sphere of Earth, Vlave Howl, Rah-tilt (Ra Tilt) However, these spells aren't the limit of what a spellcaster can do. For example, Spellcraft, Summoning, UMD, and Vision are all critical skills a spellcaster needs on top of a strong spell list to be an excellent ally, not to mention barriers to safeguard from other wizards. Non-spellcasters can attempt to emulate spells with the use of potions, which in the D20 are the physical forms of spells, and there are a host of magical items and talismans players can find for offense or protection. The only real limit a spellcaster might have is making chimeras and copies, since the time and resources needed to make one most often goes beyond the bounds of a standard session. That is, it's not impossible, but not something most players might think about.
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